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  #1  
Old May 25th, 2005, 11:47 AM
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Bummer_Duck Bummer_Duck is offline
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Default Re: More Tien Chi !

Quote:
quantum_mechani said:

Probably not what you are looking for, but I have a mod improving barbarian kings at Arryn's site.

[/quote]

Oh, is that the "Quantum Barbarians mod"? I saw that, but didn't put the 2 together...Might be nice if there was something there that explained it was for TC Barbarian Kings.

Not exactly what I was looking for, but I'll check it out.

Thanks!
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Old May 25th, 2005, 01:43 PM
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Default Re: More Tien Chi !

There is Japan-inspired nation (Ashikaga), that replaces Vanheim, I think. When it came out, there was some Tien Chi mod that was suppposed to bring out Mythical China of the same era. It was Kami, I think. It wasn't very balanced. It had some interesting ideas, like Shrines as linked-random holy magical personification of something or other, with four swordsmen carrying and guarding it. It also had Chinese dragons as mages, but they weren't priced for their combat-worthyness and one could just sweep the world with them as SCs.
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Old May 25th, 2005, 04:30 PM

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Default Re: More Tien Chi !

I thought the problem with Tien Chi was the double whammy of so-so mages and enforced bad scales
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Old May 25th, 2005, 05:20 PM
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Default Re: More Tien Chi !

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Ironhawk said:
I thought the problem with Tien Chi was the double whammy of so-so mages and enforced bad scales
I've been playing around with SA. The bad scales ain't to bad considering that the DOHF/DOHR's have no maintenence (I think) and the mages are sacred. Also, in my tests it is very easy to find most magic sites with a MOTFE in a random of death. One mage can search 6 areas of level 1, and holy 2. I believe the vast majority of sites are level 1, aren't they? Sure seems that way... Anyway, it seems that if you can survive the inevitable initial onslaught, summons may make up for some of the deficiences...

The biggest issue I haven't been able to crack is bootstrapping a couple of decent armies to take indies fast. The only other nation I have played, Vanheim, is laughably easier. In my last MP game, I was able to take 10 provinces in 10 turns, and they were very tough provinces (talking high pop, lots of HI, HC, Knights, etc).

My best SA testbed so far, I was able to grab 15 provinces by turn 20. BUT, I started in a *very* poor area, with most provinces having less than 10 gold inc. Subseqently, the indy armies were small, even at the standard str of 6. For kicks, I used one off the armies I had been expanding with to attack what I would consider a 'normal' indy with HI and HC on turn 22. I lost everything. I 'know' one of my Van armies would have defeated the same opponet handily.
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