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  #1  
Old June 2nd, 2005, 02:34 AM
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Well, one easy tip to give out is to use your starting spells. Not all nations have equally good starting spells, but Abysia can cast powerful Flare, Caelum has Wind Guide (IIRC), which is great help for archers. Machaka has Blindness, good spell but works best when used against few powerful enemies, so isn't really useful on expansion. If your enemy has few strong units without high mr(Black Knigths, Jotunheim's giants, Knights of the Chalice with flaming weapons and berserk), blind them!
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Old June 2nd, 2005, 03:30 AM

High_Priest_Naresh High_Priest_Naresh is offline
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cheers for your help, but can you tell me who the best god is for machaka, for magic, dominion and strength,

cheers to all peeps who help me....

ps how do you gain ranks, I noticed sum peeps on this site that are genrals and majors how do you gain ranks?
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  #3  
Old June 2nd, 2005, 05:24 AM
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There is no best choice. Some pretenders are more effective at certain jobs. Machaka has lots of magical power, cheap archers and good melee units. If you want to use armies, you need resources, and to get them you need Productivity. To get your sacred Black Hunters or your best mages, you also need lots of money -> Order. Because Order lowers the chance of special events happening, you can usually take 1 or 2 points of Misfortune without anything too bad happening. Machaka also gets more points because they prefer warm lands (Heat 2), but they must take strong dominion so that their lands stay warm and they won't lose money. Because you are already taking high dominion (which is needed to recruit more sacred units) and you have good sacred units, you can easily take a pretender with high magic power which makes your sacred units better.

An example:
Lord of the Desert Sun:
starts with Fire 2 and Nature 1, Dominion 3
Take Fire 6, Nature 4. This gives your sacred units +3 attack and ability to go berserk. With this ability, after they are hit, Black Hunters get +1 to attack, strength and protection, -1 to defence and WON'T RUN AWAY. Very useful, but your priests are also affected. Try to keep them away from enemy arrows.
Take Heat 2, Dominion 6, as at least these are needed for Machaka. Then take Castle (80 points). You should have 205 points left. We'll take Order 3, Production 2 and Misfortune 1. You have enough points for 1 more scale. Because you have nature mages, you could take Death (scale) and get Magic(another scale). Magic scale helps all your mages research faster. As it is a small bonus to all mages, lots of cheap mages get more out of it than few expensive. You have cheap mages, although the cheapest, Witch Doctors, aren't good researchers.

You have good Fire and Nature magic, so now you've got Magic. Dominion and Scales are ok, although others would probably advise you to take less production and more Magic. Strength is also quite good: you have your normal national units (archers protected by hoplites), Black Hunters with very good attack and berserk, and your Pretender. Research Evocation 1 and make him cast Fire Darts. It gets more powerful with more Fire magic, and your Lord of the Desert Sun has plenty. Take him with your army, and his flames will be of great help. Then research Alteration 1 and add Eagle Eyes as his first spell.

You could also take different approach. As an example, Fire 9 would give the sacred spiders attack +4 and flaming weapons... Or take Phoenix and high dominion. If Phoenix dies in positive dominion, he won't die but is reborn on your home province, and with good Fire or Air magic he can kill dozens of units before being sent back to capital to recover, every turn until he gets Feeble Minded or something. Then it takes few turns to go offensive again, as Immortal units recover from such wounds. Or you could take Oracle, get Astral 4-6, very good scales and fortress, and win with your national mages and armies. Your Oracle would give you access to different magic, and be able to forge powerful items like Ring of Sorcery or Ring of Wizardry that would help your normal mages.


re:ranks
It must be post count. They don't matter much: I have 1000+ posts, Zen 430, but he has done lots more to the community. There is 27-page-thread about his mods!
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Old June 2nd, 2005, 09:39 AM

High_Priest_Naresh High_Priest_Naresh is offline
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cheers for your help on Machaka,
I have decided that they are my fave and I hope that it will help me, If it doesn't there is summit wrong...

cheers
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Old June 2nd, 2005, 11:24 AM
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Machaka was my favorite for a long time. They have some major weaknesses.
First their province defense is terrible... seriously I've seen tennis balls kill them.
Second is they have only one very expensive blessed unit. If you don't get a good source of gold income you'll have very few units to bless.
Third their archers are very weak... pray you find a province to recruit some decent archers.

I know they have some good points... but the list above are the bad points I remember.
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Old June 2nd, 2005, 11:45 AM

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I think Machaka has great archers -- they are so cheap. I think they have decent precision as well. Or do you mean you want to find indy crossbows?

Machaka hoplites are great troops, if you have the resources for them.
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Old June 2nd, 2005, 12:46 PM
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Their archers do die very easily to most spells, but they are cheap enough for that not to bother me. And if you are afraid of flyers and want to keep them alive, buy few Spider Riders to their sides. They are expensive, but should be able to at least slow down fliers and even knights.
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Old June 3rd, 2005, 06:34 PM

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Quote:
NTJedi said:
Machaka was my favorite for a long time. They have some major weaknesses.
First their province defense is terrible... seriously I've seen tennis balls kill them.
Second is they have only one very expensive blessed unit. If you don't get a good source of gold income you'll have very few units to bless.
Third their archers are very weak... pray you find a province to recruit some decent archers.
I know they have some good points... but the list above are the bad points I remember.
Weak archers ?? What's the problem, they have a bow, that's all that matter... Any bowman group is doomed if any melee troops comes to contact, having poor morale is rather an advantage as they run quickier - and faster as they're unarmored.
And being very cheap allows for large numbers, very interesting for Flame arrows.
As for PD, half of the nations have also terrible PDs (Man, Arco..), that's not specific to Machaka.
Agreed on the limited blessed units. But it's also like Arco in fact : pretty good mages and troops (although Machaka's mages are more "straightforward" and less varied), but not many blessed units.
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Old June 3rd, 2005, 07:04 PM
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Default Re: New

Pangaea: I love stealth. I dont play well enough to win but with Pangaea (or Man, Ulm Blackforest, Oceania) I can stay in the game long enough to be imprtant as an ally, or in making sure someone else DOESNT win.

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Old June 3rd, 2005, 09:44 PM
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Default Re: New

Quote:
PDF said:
Weak archers ?? What's the problem, they have a bow, that's all that matter... Any bowman group is doomed if any melee troops comes to contact, having poor morale is rather an advantage as they run quickier - and faster as they're unarmored.
Poor morale is never an advantage... the sooner they run the sooner they stop supporting other troops on the field such as a SC or slow tank troops. Also the sooner they run the more likely your army will lose during close battles.
I only buy the Machaka archers during the beginning of a game or if I'm desperate.


Quote:
PDF said:
As for PD, half of the nations have also terrible PDs (Man, Arco..), that's not specific to Machaka.

Yes... but that hopefully Dominions3 will have better/stronger province defense for the races.
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