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Old June 2nd, 2005, 06:52 PM
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Truper Truper is offline
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Default Re: A guide to buffing

Quote:
The Panther said:
Hey! Did you steal this from me?
Not unless you've been playing since Dom1
Actually, I stole it from Alex Poger from some discussions on usenet years ago.

Quote:
I would only quibble with one thing here, you need to go to Astral 4 on your wyrm if at all possible, for this allows your sacred mages to get an additional point of magic resistance when blessed. It also helps a lot with the dueling later on.
The reason I often end up with only Astral 3 is that moving from 3 to 4 costs 32 points - nearly enough for a scale. I don't think a single point of MR is worth all that much - if you even have sacred mages. Astral 4 would help with dueling, but not enough to matter that much, unless you are in a position to provide communicants. One of the main attractions of the Astral Wyrm is that he's cheap, as well as effective. He's also a nice way to get into the water, which is otherwise tough to do early - especially if you can forge him a Horror Helmet
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