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June 6th, 2005, 05:34 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: PBEM game: The first step (Open)
Quote:
shmonk said:
When I bought Victor and his villains I knew not to expect anything big, at all, but for so cheap I couldn't resist.
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Victor is actually a very potent merc when used correctly. Keep in mind that him and his whole crew are stealthy so they can sneak into enemy territory and snoop around until they find a weak/important province and then attack it. Then immediately Sneak away into the forests or whatnot before (even insta-response magical teams) can attack them. This tactic is *particularly powerful* against nations with crappy PD, like Man and Machaka, both of whom are playing in this game, I believe.
Quote:
And 4 celebs in the HOF? Wonder how that 4th "champion" got in there, with 0 kills no less? Hmmm...
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The HOF is organized based on experience, not kills. It just looks like Kills, usually, because kills give you lots of experience. On a side note, I believe dying makes you lose exp (for immortals or pretenders?).
So, you can have cases where a unit can be in the HOF but have no kills. For example I played one game where my starting commander survived to turn 50 or so and participated in a great many battles but always to just cast Fanaticism, so he was about 1/3 - 1/2 way up the HOF just on experience.
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June 6th, 2005, 05:52 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: PBEM game: The first step (Open)
Quote:
Ironhawk said:
The HOF is organized based on experience, not kills. It just looks like Kills, usually, because kills give you lots of experience. On a side note, I believe dying makes you lose exp (for immortals or pretenders?).
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My son and I once figured this out. Your HoF position is approximately:
Experience + Kills*2 + Deaths*7
You actually move UP in the HoF for dying, which can happen often on immortal pretenders.
Somebody ought to check in this game to see if this formula holds exactly or just approximately.
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June 6th, 2005, 07:46 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: PBEM game: The first step (Open)
My empire consists of wastelands devoid of income and gems, in case people are planning to invade me  .
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June 6th, 2005, 08:27 PM
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Corporal
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Join Date: Feb 2004
Location: SoCal
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Re: PBEM game: The first step (Open)
You and me both. So if I send over my 14 starving guys led by a commander with only half a suit of armor, you think we could have an interesting battle?

__________________
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-ef
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June 6th, 2005, 08:36 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
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Re: PBEM game: The first step (Open)
Quote:
The Panther said:
My son and I once figured this out. Your HoF position is approximately:
Experience + Kills*2 + Deaths*7
You actually move UP in the HoF for dying, which can happen often on immortal pretenders.
Somebody ought to check in this game to see if this formula holds exactly or just approximately.
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The formula is consistent with the rankings at the moment in this game.
Code:
Deaths Kills Exp Formula
1 79 112 277
0 54 92 200
0 37 47 121
0 1 86 88
1 0 71 78
0 4 69 77
1 5 53 70
0 0 70 70
1 0 61 68
1 4 51 66
0 12 36 60
0 0 56 56
0 18 20 56
0 9 33 51
0 0 50 50

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June 6th, 2005, 10:47 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
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Re: PBEM game: The first step (Open)
So Victor and his merry band of Villains are good for something like that? And here I was looking for some cheap flack for helping me take a cavalry province.
Or am I doing that? Maybe, maybe not. 
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June 7th, 2005, 05:29 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
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Re: PBEM game: The first step (Open)
Turn 20
The province tally is: Machaka 20, Ermor 19, Marignon 14, Pythium 11, Man 11, Jotunheim 11, Arcosephale 10, and Pangaea 9. Obscuro is open for bidding.
Alneyan played substitute for Pythium this turn. A big thanks to him for keeping the game moving without hurting the missing player more than necessary!
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June 7th, 2005, 05:30 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: PBEM game: The first step (Open)
Yeah victor is weak, but he has a niche use. Particularly vs nations with vulernable PD. If you need chaff for a heavy cav province just recruit up some militia or slingers or something.
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June 7th, 2005, 06:24 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: PBEM game: The first step (Open)
Turn 20
Everything going it merry way.
I have some difficult decisions to make.
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June 7th, 2005, 11:45 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
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Re: PBEM game: The first step (Open)
Turn 20 - the villains did a great job of... firing arrows at the Indy provinces. Now I just need to find 4 magic sites in one province that gives me 5 or 6 total gem income per turn. Ok, I'll stop dreaming. -sigh-
Can't wait for me to get my 5th hero in the HOF. 
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