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  #1  
Old June 9th, 2005, 05:14 PM

parabolize parabolize is offline
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Default Re: Devnull Mod Gold: updates and discussion

1.71 is now listed. Thank you PBW admin!
1.70 should upgrade to 1.71 though I have not tried it.
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Old June 13th, 2005, 04:11 AM

PTF PTF is offline
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Default Re: Devnull Mod Gold: updates and discussion

Quote:
parabolize said:
1.71 is now listed. Thank you PBW admin!
1.70 should upgrade to 1.71 though I have not tried it.
Could anybody point me on that? Where is 1.71 listed?
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  #3  
Old June 13th, 2005, 04:29 AM
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Fyron Fyron is offline
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Default Re: Devnull Mod Gold: updates and discussion

It is a mod option when creating a new game.
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Old June 13th, 2005, 04:41 AM

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Default Re: Devnull Mod Gold: updates and discussion

I see, it is a PBW thing only.
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Old July 15th, 2005, 08:40 AM

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Default Re: Devnull Mod Gold: updates and discussion

I'm going to upgrade to 1.71, but after downloading the zip file, I noticed that it looks like the files in it are not self-extracting into the various folders...is there a possibility that the zip could be made into a self-extracting one with the folder structure? Or am I just being stupid here?

thanks,

Alarik
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Old July 15th, 2005, 02:07 PM
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Default Re: Devnull Mod Gold: updates and discussion

Hmm... it seems to work fine for me. What program are you using to view the archive? Do you happen to have "flat folder view" or a similar option enabled?
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Old July 16th, 2005, 05:34 AM

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Default Re: Devnull Mod Gold: updates and discussion

That's probably what I did. So, of the two possibilities, I guess the second one was accurate (ie: I was just being stupid).



Thanks,

Alarik
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Old November 3rd, 2005, 06:42 PM

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Default Re: Devnull Mod Gold: updates and discussion


Thanks to parabolize (and any others). I'm glad for the update to devnull, it is my favorite mod.
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Old July 16th, 2005, 04:54 AM

parabolize parabolize is offline
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Default Re: Devnull Mod Gold: updates and discussion

Use this archive manager to extract the Devnull171 folder into your se4 folder. After that you may want to create a Savegame folder inside the Devnull171 folder to reduce confusion (sorry its not there in the first place).
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