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				June 10th, 2005, 04:47 PM
			
			
			
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				 We need more pirates! 
 Now that I've got your attention... we really DO need more pirates - for the "P&N Syndicate Wars" game over at PBW! 2 regular empires (already taken) vs. up to 10 pirates in a super melee; the pirate with the most booty (minerals) at the end of some as-yet-unspecified amount of time wins! 
				__________________The Ed draws near! What dost thou deaux?
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				June 10th, 2005, 11:21 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: We need more pirates! 
 Aargh matey, 'tis been too long so some of you scallywags need to join up! |  
	
		
	
	
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				June 10th, 2005, 11:48 PM
			
			
			
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				 Re: We need more pirates! 
 Tell me more 
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				June 11th, 2005, 09:12 AM
			
			
			
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				 Re: We need more pirates! 
 It's a game where everyone plays as pirates with the exception of two players.  The goal for the pirates is to accumulate the most resources by the time the game is finished.  It's using SJ's Pirates and Nomads mod. |  
	
		
	
	
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				June 11th, 2005, 09:57 AM
			
			
			
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				 Re: We need more pirates! 
 I guess I could join you, but I'd need some tips and stuff since I've never even istalled the Pirates and Nomad mod, let alone played it. 
				__________________Guess what color my Orange is!
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				June 11th, 2005, 10:13 AM
			
			
			
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				 Re: We need more pirates! 
 I was wondering, in order to go ahead and try the mod out, in order to keep other mods and changes, could I just copy and paste the actual text for things into the correct directory instead of whole folders? 
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				June 11th, 2005, 10:41 AM
			
			
			
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				 Re: We need more pirates! 
 
	Quote: 
	
		| RCCCL said: I was wondering, in order to go ahead and try the mod out, in order to keep other mods and changes, could I just copy and paste the actual text for things into the correct directory instead of whole folders?
 
 |  I'm not sure what you mean.  Normally a mod is installed in a separate folder and does not make any changes to the default data files or any other mod data files.  You then edit path.txt to the name of the folder to use the mod, or use a program like the mod launcher to do this automatically for you. |  
	
		
	
	
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				June 11th, 2005, 10:45 AM
			
			
			
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				 Re: We need more pirates! 
 What I mean is, instead of changing the path directory, taking the changed part of the files and pasting them into the normal files(after backing them up of course), so I can use any changes and mods I've made myself. 
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				June 11th, 2005, 11:01 AM
			
			
			
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				 Re: We need more pirates! 
 
	Quote: 
	
		| RCCCL said: I was wondering, in order to go ahead and try the mod out, in order to keep other mods and changes, could I just copy and paste the actual text for things into the correct directory instead of whole folders?
 
 |  I asked this because I've made many component and weapon modifactions and various other changes, including adding some races. Of which I was hoping to keep while trying the Pirates and Nomads mod.
 
Also will custom made races work with the mod? I took a glance at the AI scripts and couldn't see any changes.
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				June 11th, 2005, 11:11 AM
			
			
			
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				 Re: We need more pirates! 
 The changes made by the P&N mod are quite numerous so it might take a bit of time to mix it up with some of your custom changes.
 Note that you'll need an exact, non-modified version of the P&N mod to play on PBW or you'll get error messages regarding incorrect data files.
 
 The default AI will not work with the mod, but SJ did make a program that can patch AI's to work with the mod.  I'm not sure where you can find it as I recall SJ's server is currently down?
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