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Old August 29th, 2001, 03:34 AM
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Default Re: Crystalline Armor & sattelites.

quote:
Originally posted by suicide_junkie:
Comments?



oops?

think they work the same way on WPs? on ship armor, does the ability still persist for all 30 turns even when the components are destroyed?

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Old August 29th, 2001, 05:32 AM
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Default Re: Crystalline Armor & sattelites.

quote:
think they work the same way on WPs? on ship armor, does the ability still persist for all 30 turns even when the components are destroyed?
Ship-based Crystalline armor effect is recalculated for every hit.

EG. my Dragon class BB, 9 BCA III's.
It takes bLast after bLast from an enemy ship. Every four hits, I lose another chuck of armor, and the damage leaking through my shields increases by 8 points.
Next combat turn, the armor is partially healed back, and the crystalline effect rises.

I haven't tried it on WPs, since it is so very hard to get a decent planet in the combat simulator.
I suspect that the crystalline effect might recharge the planetary shields, but have no effect on the platform's shields (since the platform + shields => planet hitpoints).
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