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June 12th, 2005, 12:01 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Invisible Swarm III: open
Well, seeing as it staled the turn my capital was stormed, I think i will go ahead and go AI.
A shame, I think I could have inflicted massive damage or even won if I had been able to script my mages. Anyway, good game.
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June 12th, 2005, 08:05 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm III: open
Done my turn, so there is a new turn  .
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June 13th, 2005, 08:15 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm III: open
I'm back and I've taken my turn.
Quantum, you did inflicy heavy damage! I do wish you would have taken your turn and I look forward to playing with you again
I think I had the advantage simply because I think Pan is the best early game nation. But your strategy took a heavy toll. Not to mention your surprise tactics! You took provinces to my Northwest that I didn't know that you had.
All the other nations (especially Yurri and his superior intellect: he is dangerous lads, watch him !!!!) will benefit because we spent our resources aganst each other.
So, once again QM, good game and I look forward to matching wits with you again 
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June 14th, 2005, 10:08 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Invisible Swarm III: open
Superior intellect... Made me laugh
But you sure seem to be on fire, jeffr! That's the second nation you off already, which is pretty incredible. I understand Mictlan took out C'tis and will soon kill T'ien C'hi, though, so I guess you're not alone for long in your heights. Still, Ulm has grabbed the most indies by a wide margin, which compensates a lot... This is a very interesting game, indeed! I only wish you weren't so awed by my notoriety  I feel like I need to work extra hard although at least three nations are doing better. It's all fun, though.
Oh, and a new turn!
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June 14th, 2005, 11:45 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm III: open
So modest Jurri!
I think you're doing extremely well. In fact, so well you really need to be put down. 
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June 14th, 2005, 12:14 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Invisible Swarm III: open
Not to downplay jeffr skills, but I think the real reason for his victory was Cherry's modded centaurs. Before the mod, the centaurs were just fine, better than the majority of sacred troops. The light lance now means they can put down all but the finest SC pretenders, and countering with normal troops is quite futile. I would challenge anyone to try and beat 20 of them with a good bless with a force of equal gold cost, and level 4 or less research.
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June 14th, 2005, 01:16 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Invisible Swarm III: open
CU, whatever happened to our blossoming love?  It was so sweet and pure, yet now it's but a bitter memory of spring.
QM: 1400 gold? I wager 466 militiamen would stand a chance  Requires considerably more resources and leadership, though...
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