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June 12th, 2005, 05:13 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Modding: like this?
When inspecting a unit/commander, you can access all numbers by using Shift+I (I as in India, if you are like me and fail to see the difference between I, l, i and L)
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June 12th, 2005, 06:22 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Modding: like this?
Quote:
Alneyan said:
When inspecting a unit/commander, you can access all numbers by using Shift+I (I as in India, if you are like me and fail to see the difference between I, l, i and L)
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Yeah, I know, but I can't arse myself to play BW Ulm to check it out. 
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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June 13th, 2005, 03:41 AM
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General
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Join Date: Sep 2003
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Re: Modding: like this?
You do realise it would take approximatively two minutes (possibly less), Pretender creation included, right? 
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June 13th, 2005, 04:49 AM
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Lieutenant General
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Re: Modding: like this?
Well yeah but I am laz...humm, time-efficient. 
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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June 14th, 2005, 02:30 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Modding: like this?
Whats wrong in this one:
-- The spell to summon Auroras
#selectspell "Sanguine Heritage"
#clear
#name "Summon Aurora"
#school -2
#researchlevel 4
#path 0 3
#path 4 3
#pathlevel 0 3
#pathlevel 1 3
#fatiguecost 1500
#precision 100
#end
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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June 14th, 2005, 03:25 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Modding: like this?
Well, #clear and #name don't work for spells.  Names can't be changed.
Other than that, the #path and #pathlevel commands are wrong. To choose paths for a two-path spell, you have to have
#path 0 P1
#path 1 P2
#pathlevel 0 L1
#pathlevel 1 L2
where P1 is the first path (0=fire, 1=Air, 2=Earth... 7=blood, 8=holy, 9=unholy) and P2 the second path. L1 and L2 tell how much of that magic is needed.
To change something to require FFFSS, you would have to choose:
#path 0 0
#path 1 4
#pathlevel 0 3
#pathlevel 1 2
And precision doesn't do anything in non-combat spells, AFAIK.
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June 14th, 2005, 05:17 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Modding: like this?
I can't get the spell to work but meh, I'll make it an unit recruitable only at the capital.
Can you tell me why this weapon isn't working?
#newweapon 925
#name "Auroralic Strike
#aoe 1
#dmg 10
#at 0
#def 0
#len 2
#magic
#shock
#armornegating
#sound 24
#secondaryeffect 114
#end
-- This is the short range strike of Auroras
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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