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Old June 14th, 2005, 09:15 PM
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Default Re: Fire Rate 0

I wonder if you could set it to .5 so that a weapon would fire twice per turn? Also .33, .25, .2 etc. I don't think numbers like .8 or 2.3 would work. They would likely just round up.
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Old June 14th, 2005, 09:33 PM
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Default Re: Fire Rate 0

Fractional fire rates do not work. You can either only fire once in a round, or an infinite number of times (subject to supply constraints). With its real time combat engine, SEV should allow far finer gradations of firing rates.
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Old June 16th, 2005, 02:28 AM
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Default Re: Fire Rate 0

You know, I have always been interested in modding the weapon from enders game. The one that generated a field in which subatomic particles could not bond. I think a fire rate 0 weapon would work nicely, throw on unlimited Multiplex, and anything within range dies...
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Old June 16th, 2005, 04:01 AM

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Default Re: Fire Rate 0

Only problem with that is that weapon is supposed to affect friendlies as well.
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Old June 16th, 2005, 01:27 PM
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Default Re: Fire Rate 0

yeah, and its not everything within range of the firerer. its everything within range of the target.

just cant be done, in SE4. unless with some sort of alegiance subverter, super-weapon, self-destruct combo. but we cant script things.

maybe in se5.
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