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				June 18th, 2005, 12:14 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: New Mosehansen Game, Paradise Lost
			 
             
			
		
		
		
		Okay, what's up with the bad luck?  I'm at Luck +1, yet my unrest in my province is up to 50 due to 2 random events this turn, plus 1 in the previous turn or turn before that.  And we're only on turn 9.  How many brigands can take up residence in my capital for crying out loud?? 
 
<<Grrr!>> 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 18th, 2005, 12:18 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: New Mosehansen Game, Paradise Lost
			 
             
			
		
		
		
		
That's one of the reasons Zen (and others) have modded the luck scale.  Unmodded, even a positive luck scale in effect  increases the likelihood of bad events, since it causes more events in general, while not causing much of a bias towards good events.
 
Even with Luck 3, I've seen two horrificly bad events happen in the same early turn : pre-turn 3, the temple burns down  and my capitol lost 50% of its population.  Oooh, I felt  LUCKY!!     
		
	
		
		
		
		
		
		
			
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				Wormwood and wine, and the bitter taste of ashes.
			 
		
		
		
		
		
		
	
		
		
	
	
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				June 18th, 2005, 06:20 PM
			
			
			
		  
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				Re: New Mosehansen Game, Paradise Lost
			 
             
			
		
		
		
		Ah... now I see why it's best to use Zen's mods.  Or, don't take any luck/misfortune scales. 
 
 
New turn is up. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 19th, 2005, 04:02 PM
			
			
			
		  
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				Re: New Mosehansen Game, Paradise Lost
			 
             
			
		
		
		
		 
New turn. 
		
	
		
		
		
		
		
		
			
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				Wormwood and wine, and the bitter taste of ashes.
			 
		
		
		
		
		
		
	
		
		
	
	
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				June 20th, 2005, 07:24 PM
			
			
			
		  
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				Re: New Mosehansen Game, Paradise Lost
			 
             
			
		
		
		
		 
Game hosted. 
		
	
		
		
		
		
		
		
			
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				June 21st, 2005, 07:34 AM
			
			
			
		  
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				Re: New Mosehansen Game, Paradise Lost
			 
             
			
		
		
		
		Turn 14 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 21st, 2005, 11:09 PM
			
			
			
		  
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				Re: New Mosehansen Game, Paradise Lost
			 
             
			
		
		
		
		Next turn is up. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 21st, 2005, 11:11 PM
			
			
			
		  
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				Re: New Mosehansen Game, Paradise Lost
			 
             
			
		
		
		
		And Pythium (Manuk) needs to stop hiring everybody and their brother.  I've twice now tried to buy mercenaries, and both times I was outbidded.  What is up with that?  Going 1 gold over the price isn't enough?      
Of course I do more than that, trust me.
 
So to see practically every mercenary band currently employed by one race is a first for me.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 23rd, 2005, 02:57 PM
			
			
			
		  
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				Paradise Lost new turn is up -  turn 17
			 
             
			
		
		
		
		Turn 17 is up. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 23rd, 2005, 08:53 PM
			
			
			
		  
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				Re: New Mosehansen Game, Paradise Lost
			 
             
			
		
		
		
		
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				Shmonk said: 
And Pythium (Manuk) needs to stop hiring everybody and their brother.  Of course I do more than that, trust me. 
 
			
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 Pythium´s citizens are too fancy to fight so I hired some thugs to do the dirty work.    
Serously, I´ve seen this in an other game where izaquios did the same to me. (I only could hire the fishermen in that one).  
		
	
		
		
		
		
		
		
			
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