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Old June 22nd, 2005, 07:32 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: [Tool] SE4 text to html/javascript

Quote:
Imperator Fyron said:
Description-less abilities still need to be indicated somehow though. Perhaps a list of the abilities themselves in addition to the description boxes?
Except that what is being displayed is the ability descriptions provided in the modfiles.

The primary reason why you would add a blank ability description is if it dosen't matter to the user.
Like with Leaky Shields. You need 2 or more abilities to implement leaky shields, but only one description: "Generates 10 leaky shield points"

I don't think you want to mess with mixing the descriptions and the underlying abilities. It will just confuse people.
One OR the other. Maybe let the user choose which, but definitely not both at the same time.

---

A level zero tech requirement is not a requriement at all.
As I mentioned, you cannot have tech level -1.
Every race starts with a minimum of tech level zero in everything, even racial techs.

Being able to research the area means nothing; it is entirely possible to *steal* tech levels in an area without being able to research that tech. EG: You can indeed steal and build cloaking devices without having any research into physics.

---

Hmm, i found one and uploaded it here. Let me know if it works and where it needs to be placed and i'll include it in the zip file as well.
Err... Found one?
Hopefully from somewhere reputable? The reason I asked here, is that I don't really trust any of those DLL download sites.

---

I'm also wondering if this thing handles infinite range missiles with their 21st damage-at-range value?
The program would read it, and convert it as well, but the page will only display the first 20. Any suggestions on how to display it?
If it is a "seeker" AND has a 21st damage value, AND none of the other values are zero...
Then add a little text entry below the damage-at-range chart saying "Infinite Range: ## damage" or somesuch.
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Old June 22nd, 2005, 10:10 AM

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Default Re: [Tool] SE4 text to html/javascript

I got the dll from my own computer, i don't know how if that counts as reputable.
But then, i don't know how it got on my C drive in the first place.

I'll have to think about the ability description, i think from a modder point of view you'd like to see all abilities, regardless of descriptions.

The infinite range bit will be included in the next update.
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Old June 22nd, 2005, 10:58 AM
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Default missing file

Looks good - but the download zip is missing se4pedia.js. When I fetch that from your site and add it manually, it works perfectly - seems to be fine for DevNullModGold and Proportions.

Good stuff!
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Old June 22nd, 2005, 12:08 PM
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Default Re: [Tool] SE4 text to html/javascript

Quote:
Lemmy said:
I got the dll from my own computer, i don't know how if that counts as reputable.
But then, i don't know how it got on my C drive in the first place.

I'll have to think about the ability description, i think from a modder point of view you'd like to see all abilities, regardless of descriptions.
Reputable enough for me. Probably installed with your compiler and stuff

As for the ability thing, that's just it, there. You either want to see the RAW abilities, or the modded descriptions. Not parts of both.
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