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June 22nd, 2005, 09:49 PM
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Private
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Join Date: Jun 2005
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Re: slow animation
Ok but I have encountered the sound issues with scenario 6 NVA v. SVN and using the default (stock) oob's. However, setting the movedelay to 200 worked for my computer with the units moving too fast. I like that feature.
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June 22nd, 2005, 10:32 PM
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Corporal
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Location: Indiana
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Re: slow animation
I just now changed out about 15 sounds
Things runing much smoother now
They didnt quite seem "in-sync" before.
some of those Mp3s have like a slight click or pause at the beginning, that was causing things to seem out of sync to me I think.
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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June 22nd, 2005, 10:47 PM
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Corporal
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Re: slow animation
so how did you fix the sound, give me some steps, cause i get that pause too
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We have enemy to our North,South,East and west, so we are surrounded, we are suppose to be, we are paratroopers!
Richard Winters 506th Easy Company
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June 22nd, 2005, 11:40 PM
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Corporal
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Location: Indiana
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Re: slow animation
Like I said, I changed about 15 of the sounds
(used other sounds from another game)
not done yet
still trying to figure out what weapon uses what.
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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June 23rd, 2005, 02:54 AM
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Corporal
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Location: Atlanta, Ga. USA
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Re: slow animation
The only time I get slow animation is during ATGM firing. Everything else works fine! Does anyone else have this particular issue?
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June 23rd, 2005, 02:59 AM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
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Re: slow animation
I had the high speed problem like the DOS version without moslo. Set the ini to 100 and 100. That helped maybe too much. I will play with the numbers as I adjust to the game.
I always play with all sounds off so I don't have the sound problems others have had.
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June 23rd, 2005, 09:29 AM
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Re: slow animation
Similar problem with anti-tank engagements over here. Not just ATGMs but also with AP rounds etc.
First delay when firing on the unit (~1 second before the round is actually fired), second delay in case of a hit (optional hit sound - delay - exploding tank animation and sound or bounce sound...)
Other than that I could fix the speed to good results, but with that nothing worked so far, neither from the .ini-file nor the preferences. Turning off sound also didn't work. Encountered that in several scenarios in the package.
Sven
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June 23rd, 2005, 09:36 AM
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Re: slow animation
I tweaked the ini file graphic settings and it improved the graphics speed but I am still geting the stuttering sound issue. The sound seems to pause, cut off or skip sound effect entirely at various times. No real consistency or pattern noted though it seems slightly more frequent when the AI is having its turn.
The scenario I have been using for testing setting etc is the first one, the tutorial
Here is the full dxdiag as requested
Edited: Moved the dxdiag result as attachment
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June 23rd, 2005, 10:10 AM
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Re: slow animation
I played with the graphics delay setting, first set it at 20, didn't work very well. Currently set on 10, but still not happy with results. I will keep working with it and hopefully I will arrive at a setting that works.
I have purchased the CD and I hope that this problem does not appear when I install the CD version, if it does I will not be a happy camper.
I have not played the game for any long period of time, but inital impression is that the Camo Group has done an outstanding job and I am looking forward to the SPWW2 version.
GDM
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June 23rd, 2005, 11:18 PM
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Shrapnel Fanatic
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Re: slow animation
Quote:
Alby said:
I just now changed out about 15 sounds
Things runing much smoother now
They didnt quite seem "in-sync" before.
some of those Mp3s have like a slight click or pause at the beginning, that was causing things to seem out of sync to me I think.
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Send me the numbers of the files you felt had a delay too long. Nobody complained about this in testing and now I've read a couple of posts like this
drg@shrapnelgames.com
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