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  #1  
Old June 22nd, 2005, 09:49 PM

JPYBasser JPYBasser is offline
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Default Re: slow animation

Ok but I have encountered the sound issues with scenario 6 NVA v. SVN and using the default (stock) oob's. However, setting the movedelay to 200 worked for my computer with the units moving too fast. I like that feature.
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  #2  
Old June 22nd, 2005, 10:32 PM
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Alby Alby is offline
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Default Re: slow animation

I just now changed out about 15 sounds
Things runing much smoother now
They didnt quite seem "in-sync" before.
some of those Mp3s have like a slight click or pause at the beginning, that was causing things to seem out of sync to me I think.
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  #3  
Old June 22nd, 2005, 10:47 PM
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Default Re: slow animation

so how did you fix the sound, give me some steps, cause i get that pause too
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Old June 22nd, 2005, 11:40 PM
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Default Re: slow animation

Like I said, I changed about 15 of the sounds
(used other sounds from another game)
not done yet
still trying to figure out what weapon uses what.
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  #5  
Old June 23rd, 2005, 02:54 AM
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Default Re: slow animation

The only time I get slow animation is during ATGM firing. Everything else works fine! Does anyone else have this particular issue?
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  #6  
Old June 23rd, 2005, 02:59 AM
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Default Re: slow animation

I had the high speed problem like the DOS version without moslo. Set the ini to 100 and 100. That helped maybe too much. I will play with the numbers as I adjust to the game.
I always play with all sounds off so I don't have the sound problems others have had.
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Old June 23rd, 2005, 09:29 AM

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Default Re: slow animation

Similar problem with anti-tank engagements over here. Not just ATGMs but also with AP rounds etc.
First delay when firing on the unit (~1 second before the round is actually fired), second delay in case of a hit (optional hit sound - delay - exploding tank animation and sound or bounce sound...)
Other than that I could fix the speed to good results, but with that nothing worked so far, neither from the .ini-file nor the preferences. Turning off sound also didn't work. Encountered that in several scenarios in the package.

Sven
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  #8  
Old June 23rd, 2005, 09:36 AM

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Default Re: slow animation

I tweaked the ini file graphic settings and it improved the graphics speed but I am still geting the stuttering sound issue. The sound seems to pause, cut off or skip sound effect entirely at various times. No real consistency or pattern noted though it seems slightly more frequent when the AI is having its turn.

The scenario I have been using for testing setting etc is the first one, the tutorial

Here is the full dxdiag as requested


Edited: Moved the dxdiag result as attachment
Attached Files
File Type: txt 360963-randall dxdiag.txt (38.4 KB, 198 views)
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Old June 23rd, 2005, 10:10 AM

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Default Re: slow animation

I played with the graphics delay setting, first set it at 20, didn't work very well. Currently set on 10, but still not happy with results. I will keep working with it and hopefully I will arrive at a setting that works.

I have purchased the CD and I hope that this problem does not appear when I install the CD version, if it does I will not be a happy camper.

I have not played the game for any long period of time, but inital impression is that the Camo Group has done an outstanding job and I am looking forward to the SPWW2 version.

GDM
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  #10  
Old June 23rd, 2005, 11:18 PM
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Default Re: slow animation

Quote:
Alby said:
I just now changed out about 15 sounds
Things runing much smoother now
They didnt quite seem "in-sync" before.
some of those Mp3s have like a slight click or pause at the beginning, that was causing things to seem out of sync to me I think.
Send me the numbers of the files you felt had a delay too long. Nobody complained about this in testing and now I've read a couple of posts like this
drg@shrapnelgames.com
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