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Old June 23rd, 2005, 04:40 AM

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Default Re: New Map Utils For Dom2

Paladin,
I did try your map tool -very nice proggie - but indeed am reluctant to change my exe - mainly because I'll have to swap exes back and forth for my MP games, keep track of what changes are where, etc ...

What I did want to mean in the previous post was that working on code-hacks for things that are moddable is a waste of effort : if the problem lies with the absence of modding GUI to create dm files the effort should be put there instead !
Thinking about this, what about making the exe-modifying program in 2 blocks :
1/ A GUI to read/modify/create dm files *and*, let's say ".em" files (exec mod !)that will store the data to change in some text format resembling dm syntax (#themecold theme_id value for example to define a theme preferred heat/cold scale)
2/ A processing program interpreting the .em data and modifying the exe (or rather creating a new exe) accordingly ?

It will then be much more easy to manage the various modded versions one can have, and to exchange them in the community just via files.

Surely I'm overambitious and it'll be too much effort, but that's my Business Analyst background speaking I suppose, I need a programmer now !
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