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June 23rd, 2005, 05:21 PM
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Corporal
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Join Date: Jun 2005
Location: Atlanta, Ga. USA
Posts: 79
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Re: Any chance to get firing shown \"slower\"?
The interesting thing is, that the ATGM fire is slow. Nothing else (including sound). My computer is not slow. At least not that I am aware of...It is not a super computer, but it is a recent design. Is there a user-friendly cut/paste text for the '.ini'? I am not too sure how to tackle such things as programming. Thank you!
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June 23rd, 2005, 05:29 PM
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Second Lieutenant
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Join Date: Jan 2005
Location: Italy
Posts: 447
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Re: Any chance to get firing shown \"slower\"?
Mmmmhhh, anti-tank guided missiles are not as fast as standard ammunitions, you can "see" them, or better you are aware that they are travelling.
__________________
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June 23rd, 2005, 06:11 PM
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Corporal
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Join Date: Jun 2005
Location: Atlanta, Ga. USA
Posts: 79
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Re: Any chance to get firing shown \"slower\"?
I suppose that you are right. They still seem rather slow, especially when compared with SPMBT. Thanks!
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June 24th, 2005, 12:50 AM
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Private
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Join Date: Jun 2005
Posts: 15
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Re: Any chance to get firing shown \"slower\"?
Like everyone else, I am THIRILLED to have WinSPMBT! It is a great achievement. Still, I have had a few issues and would like to provide them since BETA never gets everything, especially when you have so many configurations.
Here is the hardware set-up (home built):
CPU: P4 3.0Ghz HT
Mobo: INTEL 865GBF mobo
RAM: 1GB PC3200 Dual Channel
Video: PNY FX 5700 ULTRA 128MB, DirectX 9.0c
Sound: Creative SB LIVE! 5.1
HDD: 1 x 200GB SATA
1 x 120GB SATA
1 x 20GB ATA
OPTICAL 1 x Samsung 52x CD-RW
1 x Pioneer A06 DVD-RW
MISC: Pinnacle AV/DV PCI Card
PCI USB 2.0 Card
I also have frustrations with the slowness of fires. Resolution in SPMBT was MUCH faster. I have had single-attack (1 shooter to 1 target w/ all available weapons) take 15-25 SECONDS to resolve. In a big battle, that is tedious.
Also, artillery fire, while OK in it's effects, seems to generate weird, crackling sounds, especially MLRS. This does NOT seem to be an imitation of the "popcorn effect" of a real MLRS strike, but it seems like the system is trying to compress a LOT of individual sounds into a VERY short period of time. Also, in SPMBT, if you had a cluster/sub-munition weapon strike a lot of targets, you only got a couple of "ker-brower-er-er" sounds regardless of how many units were hit. NOW, it seems like it has to cycle sounds for each weapon hitting each target.
SMOKE: Very frustrating. It goes by so fast that you wonder what just happened as the screen dances all over the flipping field. Can we slow this down a little without impacting other fires?
TEXT: Can you turn off the new, added text at the bottom that comes up telling you what weapon hit was armor at what angle, etc.? Maybe a VERBOSE and NON-VERBOSE setting? Or, speed it up a little?
SCREEN ISSUE: I know I'm just a klutz, but moving the EXIT button on the BATTLE GENERATION screens away from the bottom & dead center would be nice, and maybe putting the DONE button in that place? Small issue.
That's it. The fire resolution and arty sound and speed issues are all I've encountered (but, unlike others, I was unable to play hookey any this week <grin>).
Check Six, and THANKS AGAIN!!!
Buddy
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June 24th, 2005, 01:04 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,003
Thanks: 495
Thanked 1,942 Times in 1,261 Posts
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Re: Any chance to get firing shown \"slower\"?
Quote:
Rampager83 said:
Like everyone else, I am THIRILLED to have WinSPMBT! It is a great achievement. Still, I have had a few issues and would like to provide them since BETA never gets everything, especially when you have so many configurations.
Here is the hardware set-up (home built):
CPU: P4 3.0Ghz HT
Mobo: INTEL 865GBF mobo
RAM: 1GB PC3200 Dual Channel
Video: PNY FX 5700 ULTRA 128MB, DirectX 9.0c
Sound: Creative SB LIVE! 5.1
HDD: 1 x 200GB SATA
1 x 120GB SATA
1 x 20GB ATA
OPTICAL 1 x Samsung 52x CD-RW
1 x Pioneer A06 DVD-RW
MISC: Pinnacle AV/DV PCI Card
PCI USB 2.0 Card
I also have frustrations with the slowness of fires. Resolution in SPMBT was MUCH faster. I have had single-attack (1 shooter to 1 target w/ all available weapons) take 15-25 SECONDS to resolve. In a big battle, that is tedious.
Also, artillery fire, while OK in it's effects, seems to generate weird, crackling sounds, especially MLRS. This does NOT seem to be an imitation of the "popcorn effect" of a real MLRS strike, but it seems like the system is trying to compress a LOT of individual sounds into a VERY short period of time. Also, in SPMBT, if you had a cluster/sub-munition weapon strike a lot of targets, you only got a couple of "ker-brower-er-er" sounds regardless of how many units were hit. NOW, it seems like it has to cycle sounds for each weapon hitting each target.
SMOKE: Very frustrating. It goes by so fast that you wonder what just happened as the screen dances all over the flipping field. Can we slow this down a little without impacting other fires?
TEXT: Can you turn off the new, added text at the bottom that comes up telling you what weapon hit was armor at what angle, etc.? Maybe a VERBOSE and NON-VERBOSE setting? Or, speed it up a little?
SCREEN ISSUE: I know I'm just a klutz, but moving the EXIT button on the BATTLE GENERATION screens away from the bottom & dead center would be nice, and maybe putting the DONE button in that place? Small issue.
That's it. The fire resolution and arty sound and speed issues are all I've encountered (but, unlike others, I was unable to play hookey any this week <grin>).
Check Six, and THANKS AGAIN!!!
Buddy
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Buddy
Have you set the game message delay to nil in the preferences screen?.
Are you playing with fast ary on or off?.
Cheers
Andy
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June 24th, 2005, 01:17 AM
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Private
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Join Date: Jun 2005
Posts: 15
Thanks: 0
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Re: Any chance to get firing shown \"slower\"?
Andy,
I'm using FAST ARTY (to speed things up, I have LARGE battles), but the speed and sound is MUCH different from the DOS version during which I also used FAST ARTY. As much ARTY as I use it is very tedious to have FAST ARTY in the OFF condition.
I've also tried different message delays, but did not go all the way to nil. I'll test that this weekend and get back to you.
ALSO, I will be installing the game on my laptop tonight/tomorrow as well and will let you know of any issues.
GREAT JOB!!! BRAVO ZULU!!! THANKS!!!
Buddy
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June 24th, 2005, 01:46 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,003
Thanks: 495
Thanked 1,942 Times in 1,261 Posts
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Re: Any chance to get firing shown \"slower\"?
Quote:
Rampager83 said:
Andy,
I'm using FAST ARTY (to speed things up, I have LARGE battles), but the speed and sound is MUCH different from the DOS version during which I also used FAST ARTY. As much ARTY as I use it is very tedious to have FAST ARTY in the OFF condition.
I've also tried different message delays, but did not go all the way to nil. I'll test that this weekend and get back to you.
ALSO, I will be installing the game on my laptop tonight/tomorrow as well and will let you know of any issues.
GREAT JOB!!! BRAVO ZULU!!! THANKS!!!
Buddy
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OK - whenever you have the time, try a test game with that sort of quantity of arty, but with fast arty set OFF, and if the sound behaves then it may well be something to do with fast arty, perhaps.
Fast arty will have a delay at the start - especially things like a BM-21 platoon, as it creates graphics sequences for all those rounds, and plots thier x,y and calculates the effect then runs all 80+ explosion sequences concurrently. It's faster than watching all the rounds - but there wil be a delay while it "thinks" before it runs the animation sequence list. though nowhere near as much as waiting for 80+ individual rockets to each do thier thing  !
Cheers
Andy
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