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June 24th, 2005, 12:13 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: problems with massive retrofits
Quote:
geoschmo said:Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.
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Ships that have been already set to retrofit have orders.
Those you haven't gotten to are idle.
If you click the ship, and the eyeball icon is "on", then the ship has orders, and if you click that, you'll see it says "Retrofit to Deathmonger Mk III" (example)
If your retrofit isn't going to replace your engines, you can even order the retrofit, then give move orders.
The ship will swap out the components and then run for it on the same turn. If you end your movement on a sector with repair, you can get the retro, move and repair all done in one turn.
Handy when you want to retrofit more than the local repair facilities can handle. And you don't waste a turn moving before starting the retrofit.
---
Actually, my PC is only worth about $250 Canadian these days.
To give you an idea, the case has a winME license sticker on it, (though I long ago upgraded to 98).
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June 24th, 2005, 02:49 AM
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Corporal
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Re: problems with massive retrofits
Quote:
Suicide Junkie said:
Quote:
geoschmo said:Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.
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Ships that have been already set to retrofit have orders.
Those you haven't gotten to are idle.
If you click the ship, and the eyeball icon is "on", then the ship has orders, and if you click that, you'll see it says "Retrofit to Deathmonger Mk III" (example)
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Yeah, but I don't think you can get that information from inside the retrofit screen. Which makes telling if you've given any individual ship orders to retrofit or not when you're giving out more.
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June 24th, 2005, 09:50 AM
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National Security Advisor
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Location: Ohio
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Re: problems with massive retrofits
Quote:
Zereth said:
Quote:
Suicide Junkie said:
Quote:
geoschmo said:Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.
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Ships that have been already set to retrofit have orders.
Those you haven't gotten to are idle.
If you click the ship, and the eyeball icon is "on", then the ship has orders, and if you click that, you'll see it says "Retrofit to Deathmonger Mk III" (example)
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Yeah, but I don't think you can get that information from inside the retrofit screen. Which makes telling if you've given any individual ship orders to retrofit or not when you're giving out more.
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Exactly. That's what I meant by no conveinent way to know. You can tell on the ship listing if they have orders, but you can't retrofit them there. Plus you can't sort the ship screen by current ship location, which would be kind of useful. And there aren't always in the same order on the ship listing as they are in the list of ships on the retrofit screen.
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June 24th, 2005, 10:05 AM
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Shrapnel Fanatic
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Re: problems with massive retrofits
Of course, it dosen't really matter too much anyways.
If you give the order to retrofit again, it clears the old orders if present.
Just keep going from the last one you're fairly sure you did...
If you miss one or two, no problem; do them next turn.
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June 24th, 2005, 12:25 PM
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Brigadier General
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Re: problems with massive retrofits
From webster.com:
Main Entry: tech·no·crat
Function: noun
1 : an adherent of technocracy
2 : a technical expert; especially : one exercising managerial authority
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June 24th, 2005, 02:09 PM
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National Security Advisor
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Re: problems with massive retrofits
So my usage was correct? Just didn't need the hyphen. Speeling has never been my strong suit. 
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June 24th, 2005, 02:41 PM
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Major
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Re: problems with massive retrofits
No one had my suggestion so I'll throw my idea in 'cause I've had that same thing. My solution is to temporarily fleet 'em. Simple yet effective 'cause ships in a fleet don't show up in the retro fit queue.
If they're already fleeted, just remove the ships from that fleet you want to retrofit, do the deed and put 'em back in. They still get repaired if they're in a fleet, don't loose any ship or fleet experience, etc. etc. - I find no downfalls about it.
If you try it a little, you'll see what I mean - especially when you have 150+ ships in the sector. Every place I do retrofits, I always have temp fleets; preRetrofitXX and postRetrofitXX and that keeps my retrofit queue clean, lean, and mean. 
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June 24th, 2005, 03:09 PM
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Shrapnel Fanatic
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Re: problems with massive retrofits
I'm not sure how that applies to a simultaneous turn game, where the ships in question can't be readded to a fleet until the next turn (after they've followed the retrofit order).
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June 25th, 2005, 02:01 AM
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Brigadier General
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Re: problems with massive retrofits
Quote:
geoschmo said:
So my usage was correct? Just didn't need the hyphen. Speeling has never been my strong suit.
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lol. The only reason I posted it was that I didn't know what it meant so I looked it up.
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June 25th, 2005, 05:21 AM
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Re: problems with massive retrofits
Well yeah i guess the best bet is not to retrofit them all in one action, but retrofit 10 ships, then another 10 and so on. Takes some time as well, considerung you have about 300 ships from 4 different classes to retrofit. Anyways it cant be my machine. I have 2,4+ cpu and 1gb of ram
BTW. Kwok  You can call yourself lucky, im not talking about STMFinal, but rather about the Devnull-Game i mentioned a few weeks ago (offense/defense racial traits).
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