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September 2nd, 2001, 08:15 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: PCMod under construction. Permissions needed.
Most of the mods around here have taken from other mods.
I know that Devnull has a bunch of tweaked P&N components, and I've got some ideas from Devnull, who I'm sure got them from other places too.
I don't mind if you use ideas from my mod, all I ask is that you use component names in the spirit that they were intended.
ie. don't make "Plasma Projection armor" the crappiest armor in the game, or make "Ablative Armor" come in 100KT chunks.
Just make up a new name for it instead.
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The latest info on Pirates & Nomads (forum thread).
-< Download V2.3b>- (Fixed rare RCE from AI; just extract to your SE4 folder)
-< P&N V2 AI patch>- (V2 only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-< Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-< Download compatible EMPs for P&N v1.2 through v1.7>-
-< Download SJs latest AI Patcher>-
Visit My Homepage
Other Links:
-< Play By Web>-
-< Schlock Mercenary>- (great space-based webcartoon) -< First Strip>-
-< 8-bit Theater>- (fun comic with the pixellated FF1 characters)
<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>
__________________
Things you want:
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September 2nd, 2001, 04:55 PM
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BANNED USER
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Join Date: Jul 2000
Posts: 901
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Re: PCMod under construction. Permissions needed.
null
[ January 26, 2003, 23:18: Message edited by: HTSA ]
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September 3rd, 2001, 12:24 AM
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Sergeant
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Join Date: Dec 1999
Location: Alabama USA
Posts: 253
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Re: PCMod under construction. Permissions needed.
"the ultimate mod is barely 10% complete."
Wendell says "Eek!" and hides behind his computer. (Sounds impressive!)
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Wendell
Everyday gamer most of the time; advisor as needed
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September 3rd, 2001, 12:42 AM
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BANNED USER
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Join Date: Jul 2000
Posts: 901
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Re: PCMod under construction. Permissions needed.
null
[ January 26, 2003, 23:18: Message edited by: HTSA ]
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September 3rd, 2001, 05:28 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: PCMod under construction. Permissions needed.
I have no problem with you using the events mod.
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September 4th, 2001, 06:22 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: PCMod under construction. Permissions needed.
thanks to all who have given the thumbs up to use their work. i am currently ripping stuff off, post haste.
I currently have advanced tech trees made for all the racial techs, and crossovers technologies established between all of the different combinations of racial technologies. since the techs do not quite ballance out, i have tailored the cost of the advanced racial traits.
racial disadvantages are working, and since dependancies/conflicts do not work because of hard code problems, there are not any negative traits that cost more that their positive counterpart (which matches the standard trait model, and i think ballances well.)
I have tweaked some of the technologies you will be familliar with from the mods, but they remain the same in principal so it should not be a very big streach. There are all the ship classes from the glorious DevnullMod, and the awesome physics based movement (or a slightly tweaked Version thereof) from P&N. two new engine types (there were pictures for them, so it would have been an injustice not to use them) to round it out.
a couple new hull types, a compromise between P&N and DevNull armor, and a very tweaked Version of organic ship construction.
I had to avoid a personal prejudice and keep nausia technology out of the mod.
I did hide one supprise in there, but 99% of the mod will show up in the readme. most of the tweaking that has to be done deals with the theme based 'spaceborne' and 'planetbound' racial traits discussed in a couple of the theme based threads floating about here.
questions, comments, suggestions, or prohibitions are welcome.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
edit: "...and crossovers technologies" ****, i even type with a lisp when im drunk.
[This message has been edited by Puke (edited 04 September 2001).]
[This message has been edited by Puke (edited 04 September 2001).]
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 5th, 2001, 01:38 AM
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Corporal
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Join Date: Dec 2000
Location: Procyon III
Posts: 101
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Re: PCMod under construction. Permissions needed.
The Ultimate MOD is only 10% Complete!?!?!? Man it uses enough of my memory as it is! and that will be one BIG download. GOOD!!!!
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Grand Admiral Dravis
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<SEIV Code>
L>L* GDX $? Fr! C-- SdS T!+ Sf* Tcp A% M++>M+++++ MpH RTY Pw++ Fq>Fq+++ Nd+++ Rp++ +/2 G%
</SEIV Code>
__________________
Grand Admiral Dravis
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We are all bound by our experiences. They are the limits of our consciousness.
But in the end the human soul will ever reach for the truth...
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