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June 24th, 2005, 04:59 PM
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Corporal
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Join Date: Jun 2005
Location: Northern CA
Posts: 51
Thanks: 0
Thanked 9 Times in 4 Posts
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Re: Working with SPMBT
Wild Bill,
Its great to see you here. I'd love to test some of your campaigns. I prefere larger ones - battalion or multi-company core force. I know you tend to keep most of yours smaller (and more manageable). I just love the bigger battles. Let me know if you have any plans for a biggie.
A_B
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June 24th, 2005, 06:40 PM
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Sergeant
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Join Date: Dec 2002
Location: Texas
Posts: 290
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Working with SPMBT
WB,
I'm willing to help play test your designs.
Jankee
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June 24th, 2005, 08:50 PM
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Private
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Join Date: Jun 2005
Posts: 1
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Thanked 0 Times in 0 Posts
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Re: Working with SPMBT
Good to see all these familiar names..I've been waiting eagerly for the win version so I can use it easily on my PC, plus I missed modern fights.
Wild Bill, wasn't one of your old SP3 camapigns a monster about Iwo Jima? I'd love to try that one with this game.
well, hello all,
Tim
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June 25th, 2005, 01:25 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Working with SPMBT
Hello Bill, nice to see you here ...
One little request - could you please make sure that the enemies mid-battle reinforcements do not pop up just under my tanks which outflank the enemy?
It's very annoying the get a rear shot from the neighbouring hex by something that just beamed into a hex I passed through the last turn.
Had this happen in SPWAW more than once. If it happens again, I'll call Scotty and let him beam me behind your back
Stefan
edited: grandma
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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June 25th, 2005, 02:02 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,991
Thanks: 487
Thanked 1,926 Times in 1,253 Posts
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Re: Working with SPMBT
Yes - that sort of pop up on the main map may be valid in a counter insugency type game though (insurgent appears out of a sewer, or it represents a "civilian" pulling out a grenade or whatever
However, on an open battlefield, arriving reinforcements should probably only appear right at the map edge they arrive on (within 1-2 hexes maybe), and not "teleport" into the main playing area .
Any of your troops who were hugging that edge and then suddenly found enemy troops in thier midst/flank/rear can be assumed to have been outflanked/and or ambushed by the enemy reinforcements arriving unexpectedly. So you will have to pay some attention to flank security on the map edges, and cannot then assume it is "dead ground" beyond the grey hexes  !
Cheers
Andy
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June 25th, 2005, 02:41 AM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Thanked 5 Times in 5 Posts
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Re: Working with SPMBT
I agree with Andy,
If I may add to this subject, I think that even in the case of incoming hostile reinforcements from the edge of the map, the scenario designer should edit the map and include a warning text to that (aprox) location.
cheers,
Pyros
p.s of course there are exceptions. As for example when there is an enemy base near the edge of the map, then you may consider the edges of the map near that base as a possible entry points for hostile patrols. 
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June 25th, 2005, 07:39 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Working with SPMBT
The most annoying case was a french tank platoon, appearing right out of nowhere on the street I just drove through ... some 10 hex from the edge of the battlefield.
Another one some suicide bombers, '44 style: popped up right behind my inf that 'secured' a village. Called in an airstrike. .. the 500kg bombs whiped out everyone ... (2 hex radius splash damage...)

__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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