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View Poll Results: Are you interested?
Yes, I'll help develop a Dominions Roguelike! 9 13.85%
Yes, I'll play a Dominions Roguelike if someone develops one. 39 60.00%
No, I'm not interested. 4 6.15%
What's a Roguelike? 12 18.46%
What's Dominions? 1 1.54%
Voters: 65. You may not vote on this poll

 
 
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  #24  
Old June 26th, 2005, 04:46 AM

Azhur Azhur is offline
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Default Re: Gauging interest in a Dominions Roguelike...

Here are my 2 cents then:

Create a character:

This could work pretty much similarly to Dom as there would be a sum of points to locate upon stats, magic types/power and faith (defines how much your god loves you and enables holy spells). That starting sum would be defined by the race you choose (human = cheap, draconian = expensive). The way you distribute stats, spells and dominion points, you'd automatically get a character class definition.

E.g You put all points on Strength and Dominion = Paladin.
E.g2: You put all points on magic types and Intelligence = Mage, Sorceror or Wizard.

There would also be some Perks/Traits to choose from, which show the same way as heroic abilities:

- Quickness (1,5 x speed)
- Iron Hand (Melee skill doubled)
- Lucky (Always lucky)

The last thing is to choose your favourite god

E.g: Caelum = pray for chillness and flight, while Jotunheim = kill for extra exp points and extra strenght.

Just name your character and to dungeon we shall enter!

The other way to create a new character is by generating it.
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