cbreedon said:
I have noticed the same issue with tank rounds. You hit a vehicle get visual of the round hitting, then you have to wait for the clunk or the explosion audio.....probably a second or 2.
We are working on a fix for the sound problem now. The delays between sounds were a bit too long. Some machines seem to be more sensitive to it. We had two playtest groups and nobody commented on it though so this is was not a problem for everyone
This is NOT sound file related. If anyones busily trimming sound files to make them sound "better" you may cause yourself more trouble when we issue the patch
Don
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Actually, I figured it was a design decision, not a bug ... . And the delay isn't that big on my machines.
I agree, though, that the "clunk" (hit) sound is somewhat superflous .. as tanks do not spontanously detonate, you might as figure out that you have been hit if things suddenly go kaboooom ...
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I have noticed the delay when a weapon hits a tank or vehicle. What happens is the round hits, then you get a message about the penetration of the weapon (new with WinSPMBT) and then you hear the impact sound and then if the vehicle is killed you see it explode and hear the detonation. I have not had video delays, but sound delays and problems.