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Old June 27th, 2005, 03:45 AM
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Default Re: AT4 and its likes

Would you mean assuming the LAWs are always fired in volleys, then raising HEK and accuracy, and reducing ammo?

Remember the game is IGOUGO, which means that when you have an infantry squad firing several LAWs in a row in the same turn, in 'real time' conditions they might very well be split-second apart. And the accuracy rises between each shot as the firers have a chance to learn and adjust their sight.
And if htey get spotted along the way they can be sure to trip into a 30m-bullets' nest like you said, spare LAWs or not.

Now go and try to refrain an inf squad from wasting all of their LAWs in reaction fire, at top range against an ERA tank...

Does that make few enough shots for you?

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Old June 27th, 2005, 05:39 AM
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Default Re: AT4 and its likes

Quote:
PlasmaKrab said:
Would you mean assuming the LAWs are always fired in volleys, then raising HEK and accuracy, and reducing ammo?

If you want to have a chance to take out a modern AFV/tank (and survive) your section will need to hit it with everything they have got and then get into cover.
What I was talking about was that a section IRL probably just can kill one tank with what they are carrying and how they are trained.

The problem I discovered when I started exeperimenting with the ammouns of ammo and damage was that there of course are targets that only requires one shot, and wasting them all would be a overkill.

I guess its balanced enough now as it is. Old tanks could only take one hit and new more advanced AT-weapons (MBT-Law) only require one hit... so I guess things evens out over time.
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