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June 27th, 2005, 05:40 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: The sound problem culprits as far as I can tel
Or - navigate to that directory, and double click on loads of files to have several playing simultaneously. If this then chokes, your sound card does not like playing nultiple MP3s simultaneously. This game plays multiple MP3 tracks simultaneously.
Cheers
Andy
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June 27th, 2005, 06:54 PM
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Corporal
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Join Date: Jun 2005
Location: Indiana
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Re: The sound problem culprits as far as I can tel
So does the below still hold true??
copied from another thread.
I gots to know...
"We are working on a fix for the sound problem now. The delays between sounds were a bit too long. Some machines seem to be more sensitive to it. We had two playtest groups and nobody commented on it though so this is was not a problem for everyone
This is NOT sound file related. If anyones busily trimming sound files to make them sound "better" you may cause yourself more trouble when we issue the patch
Don"
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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June 27th, 2005, 07:06 PM
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Private
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Re: The sound problem culprits as far as I can tel
I downloaded the Goldwave program, copied the MP3 files to a new folder and converted all the MP3 files to WAV files at 16 bit mono attribute. Then I replaced all the mp3 in the sound.ini file with wav. That solved all sound problems, except for the delay when a round hits a tank. Thank you for the fix. I hope that you get the delay problem fixed soon.
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June 27th, 2005, 08:05 PM
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Corporal
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Join Date: Jun 2005
Location: Indiana
Posts: 117
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Re: The sound problem culprits as far as I can tel
I downloaded Goldwave too...
converted all sounds to 16bit STEREO Wav file
Fixed all my problems.
Thanks...nice tool to have! 
Only thing left is to get rid of ricochet sound before a tank blows. 
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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June 27th, 2005, 08:49 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,093
Thanked 5,862 Times in 2,893 Posts
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Re: The sound problem culprits as far as I can tel
Quote:
Alby said:
I downloaded Goldwave too...
converted all sounds to 16bit STEREO Wav file
Fixed all my problems.
Thanks...nice tool to have! 
Only thing left is to get rid of ricochet sound before a tank blows.
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You won't need to. When we issue the patch EXE the new sound routine eliminates it
Don
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June 27th, 2005, 09:48 PM
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Corporal
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Join Date: Jun 2005
Location: Indiana
Posts: 117
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Re: The sound problem culprits as far as I can tel
You guys are great!! 
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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June 29th, 2005, 05:44 AM
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Private
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Join Date: Jun 2005
Location: Canada
Posts: 12
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Re: The sound problem culprits as far as I can tel
Thanks a ton for the sound fix!
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June 27th, 2005, 08:43 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,093
Thanked 5,862 Times in 2,893 Posts
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Re: The sound problem culprits as far as I can tel
Quote:
Alby said:
So does the below still hold true??
copied from another thread.
I gots to know... 
"We are working on a fix for the sound problem now. The delays between sounds were a bit too long. Some machines seem to be more sensitive to it. We had two playtest groups and nobody commented on it though so this is was not a problem for everyone
This is NOT sound file related. If anyones busily trimming sound files to make them sound "better" you may cause yourself more trouble when we issue the patch
Don"
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Yes, we've speeded up the sound file response so the Hit+zing+pause+BOOM is no longer there. Now it's Hit-BOOM
Don
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June 29th, 2005, 12:29 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,093
Thanked 5,862 Times in 2,893 Posts
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Re: The sound problem culprits as far as I can tel
Quote:
Alby said:
So does the below still hold true??
copied from another thread.
I gots to know... 
"We are working on a fix for the sound problem now. The delays between sounds were a bit too long. Some machines seem to be more sensitive to it. We had two playtest groups and nobody commented on it though so this is was not a problem for everyone
This is NOT sound file related. If anyones busily trimming sound files to make them sound "better" you may cause yourself more trouble when we issue the patch
Don"
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The delays in the sound reproduction were due to added millisecond delays in the code which we have reduced or removed. There WERE slight delays at the start of some of the sounds but they only added a very small % to the overall delay. The EXE we are testing now brings the game much closer to what you were used to in the DOS version and that is without trimming the sound files. The sequence now when a tank is hit and destroyed is "Hit-BOOM". ( i.e. just as fast as you could say "Hit-BOOM")
Don
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June 29th, 2005, 05:47 PM
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Corporal
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Join Date: Jun 2005
Location: Indiana
Posts: 117
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Re: The sound problem culprits as far as I can tel
Excellent!!
Thank You sir.
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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