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  #1  
Old June 30th, 2005, 02:55 PM

Suurajatollah Suurajatollah is offline
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Default Re: About the helos

As PlasmaKrab put it: it all relates on what you consider as the most important.

Lets do a little comparison with country training on:

INF AT
-------
China:
* PF-98 LAW Team, cost 20p, accuracy 50, range 16
Germany:
* Pzfaust 3, cost 19p, accuracy 5, range 10
Finland:
* Apilas Team, cost 28p, accuracy 5, range 7

Penetration is almost the same with these three units but the other 3 most important properties differ. Clearly the accuracy of the Chinese law is false. I suppose that the zero is there by a mistake -accuracy of PF-98 LAW should be 5, not 50.

China:
*PF-97 FAE Team, 17p, range 17
Russia:
*RPO Team, 35p, range 17

Double the price and you get the same unit in the Russian army.
???


ON-MAP BOMBLET ARTILLERY
-------------------------
For example

*on-map BM-22 Uragan battery(6 tubes) , 324p, 6 Ammo Carriers, 210p, total 524 points
*on-map BM-22 Uragan (one piece)54p , Ammo Carrier 35p = 89p
*off-map BM-22 Uragan Pl(8 tubes) , 690p

Basically with lower cost you get more devastating weapons as the on-map artillery is much better than off-map. One is able to fire several times more bomblet ammo (size 2??? What for? Israeli LARs ammo size is 8 thus they are slower to refill) in a game when he spends the money on 524p Uragan batteries with Ammo Carriers -all this with lower costs.

And when you compare
*on-map BM-22 Uragan (one piece)54p , Ammo Carrier 35p = 89p
to one
* Msta-S , 142p you only get more confused. Msta-S is nothing to that Uragan.

Not to mention the cumulative effect of the on-map bomblet artillery batteries, which can be horrible!

Conclusion is that on-map bomblet artillery should cost much more than 54p or so.

ATTACK HELICOPTERS
------------------
AH-64 Apache with 2 TOW-2B, vision 60 EW 8, Aero costs 747.
One of the best tanks, M1A2 SEP Abrams without VIRSS costs 465. That Apache is capable to destroy many Abrams without even to be seen! Look at the price of those units and see the fault.

And when one of the best SPAA sections, Tunguska (2pcs), costs 562p the blunder is clear. Apache can take, what would I say, 5 to 10 Tunguskas easily in a 25 turn game. It's game over before it ever started.

I really think that CostCalculator parameters should be reconsidered and be fixed in a future upgrade of winspmbt.
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  #2  
Old June 30th, 2005, 08:25 PM

shilka shilka is offline
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Default Re: About the helos

A Tunguska battery would probably shoot down a Apache before he reached fire distance on a western battlefield. They are excellent short to medium range SPAA units IRL. Probably one of this worlds most effective ones today besides the american 20mm Phalanx gun system.

Today the Russians have probably made them even more deadly then when I first saw them on a documentary called Dual In The Desert from 2003 with the export version of the 2S6 Tunguska system on the screen. Have anyone seen one of these systems engaging a flying object? I know this much, if you are having a ride with an Apache helicopter and your machinery is locked by a 9M311 SAM missile you are pretty much toast.

The Tunguska system is far from that old Shilka ZSU-23-4 system even if it still is a pretty good one depending on where you are posted in the world. In open desert it can be hard to keep your head cold in one of those coffins. But in a dense jungel as in Korea you can still get burned.

Just talk to someone that have been flying A-10 Warthog over Iraq and then moved to the Korean mainland. It is a great differance between open desert and European or South East Asian djungel areas with these babys on the ground.

Now I know the game has it´s limitations but I can really understand why those choppers are as expensive as they are. They are the games most effective flying artillery units. *lol*
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  #3  
Old June 30th, 2005, 10:03 PM
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KevinRanger95 KevinRanger95 is offline
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Default Re: About the helos

Like the shilka, have they attempted to make the Tunguska a CS or ground support convoy gun
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  #4  
Old June 30th, 2005, 11:16 PM

shilka shilka is offline
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Default Re: About the helos

It works just fine when it comes to engage ground targets. *Nods* They can easy engage ground targets with both the main guns and the SAM missile. But the two systems Shilka vs Tunguska is like comparing a scooter with a racing bicycle
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Old July 1st, 2005, 03:07 AM
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Default Re: About the helos

AA guns are not so effective in SPMBT. They are not capable fire AP targets at helos! Many times i hit Mi-24 with 35mm from Gepard without effect! in real Mi-24 would be anihilated from 35mm fire
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  #6  
Old July 1st, 2005, 08:37 AM

Suurajatollah Suurajatollah is offline
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Default Re: Units that are way too cheap/expensive

Many seem to think that in real life Gepard and Tunguska would be able to shoot down an Apache or at least engage it in a more even fight. As we see. But in winspmbt it's not like that.

In my experience One Apache is worth propably thousands of points SPAA. So the costs of these two unit types do not match. Also, it doesn't match if we compare an Apache or any other modern attack helicopter to a modern battle tank. Again, the costs of these two unit types do not match. One solution is that Helicopters should cost much more in relation to tanks and anti aircraft. Another solution is that anti aircraft should be more effective.

I'd like to play with helicopters but with these flaws it would only spoil the gaming experience!

What do you think of the costs of those units mentioned up in this thread?

What are the units that are way too cheap/expensive?

And what should be done to correct the situation?
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  #7  
Old July 1st, 2005, 08:46 AM

SCAJolly SCAJolly is offline
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Default Re: About the helos

South East Asian jungel in Korea? Korea's in the NE of Asia.
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  #8  
Old July 1st, 2005, 09:47 AM
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Default Re: About the helos

Personally I think it works fine.

The modern MBT's cost as much as they do because they're Very deadly, and very survivable.
The Attack helicopters cost as much as they do because they have maneuverability on their side and a good punch, if you can get the blasted things to hit...

If you're really convinced that something's wrong (Which I'm not, And I've been playing for just a few years ), then look under preferences. There's a side bar there with lots of fields that you can alter to make something's more or less effective.
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  #9  
Old July 1st, 2005, 10:35 AM
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Default Re: About the helos

But you cant make that 35mm AA gun will fire against armored helicopter armor piercing rounds instead of high explosive.By the way ZSU-23-4 Shilka fires in reality two HE and one AP round in one burst.
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Old July 1st, 2005, 10:53 AM
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Default Re: About the helos

Quote:
By the way ZSU-23-4 Shilka fires in reality two HE and one AP round in one burst.
If so, then the AP ability of the basic HE shot (described 3round burst) should equal that of AP shots. And I guess they fire nothing else, so AP shots=0, right? Maybe there are many more autocannon units of this type, where AP and HE shots are fired mixed, but since both types were available, everyone considered they were selectable.

BTW, since we're talking ZSU here, I read a while ago a USMC report stating that due to command chain, a ZSU23/4 took about 30 seconds between target acquisition and first fire. I know all weapon systems have that kind of delays, but the ZSU-23/4 is pretty annoying in-game, having a considerable ROF.
Same with the towed ZU-23/2, about which I heard several RUssian soldiers saying that it was a terrific ground support weapon, but that sighting and aiming was much too slow against aircrafts.

I don't know what this data is worth, but shouldn't there be less shots per turn for these? They can follow a helo around as if on a magnet, and even strike aircrafts get their far share of shells.
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