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  #1  
Old June 30th, 2005, 04:45 PM
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Default Re: What Is The Status Of The Star Wars Mod?

Take Two.

I am not at all happy with these.

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  #2  
Old June 30th, 2005, 05:19 PM
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Default Re: What Is The Status Of The Star Wars Mod?

Darken them, bigger texture...Might help.
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Old June 30th, 2005, 06:12 PM
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Default Re: What Is The Status Of The Star Wars Mod?

I think the main problem with the array is the ridge you have running along the edge of it, it's too thick. Make it thinner and lower and it should look better. Also, a TINY ridge around the center line, like a ring, not so the center is elevated, would look better.

But out of those last two, the left one has the proper shape, whereas the right one has the perfect texture...


Good job on all the other ships though!
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Old June 30th, 2005, 11:53 PM
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Default Re: What Is The Status Of The Star Wars Mod?

Look, I can not do anything about the dish. I have to find a work around or scrap the idea all together and go with someone elses 3d model. That will suck as it will ruin the continuity of the set. I Am thinking about the first one from above with some PSP tweaking.
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Old June 30th, 2005, 11:58 PM
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Default Re: What Is The Status Of The Star Wars Mod?

What if you copy and scale down the whole cannon structure there...
Place the small copy in the middle of the indentation, and fade the radial lines out a bit?

That, plus some rounding off on the faceted perimeter of the whole thing should get it looking pretty close to the movie screenshot there.
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Old July 1st, 2005, 12:14 AM
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Default Re: What Is The Status Of The Star Wars Mod?

All I can really do is ask that someone with a lot more skill than I do that. I would be happy to render a larger image and several cannon types if I could get someone who knows how to use PSP or PS.

The thing also needs the center equater section made more appearant.

If any one is interested PLEASE LET ME KNOW. Thanks.
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Old July 1st, 2005, 12:24 AM
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Default Re: What Is The Status Of The Star Wars Mod?

All you'd have to do is grab the circle-selection tool, pick off the dish, and hit copy / paste... then reduce to about 15% and drag it to the middle of the existing dish.

Take a black brush, and zoom way in to just simply shave off the faceted edges on the perimeter.
The portrait looks like it has about 16 sides instead of being a circle at the moment, because of the inherent issues with meshes that don't have insane numbers of polygons in them.
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