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Old September 3rd, 2001, 05:41 PM
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Default Re: custom maps ???

quote:
100 per system?! What a workload for you! Sounds like an interesting idea though. If you make it through such a gruelling challenge, I look forward to playing around with it. (Actually, B5 seemed to use a limited jumppoint system like the current SE4, but what you describe would be great for a Trek universe.)
Actually, 24 per system (12 in, 12 out), plus 180 hyperspace interconnections.

The hyperspace looks just like B5 hyperspace (using the red nebula pic), but acts just like Trek or Starwars, in the fact that Starships can go to FTL once they reach a good distance from the gravity well (edge of system)

For all three, the point being that ships can take any route they choose to get where they are going, and move around blockades or chokepoint systems.

No player can lay siege to hyperspace, since the random movement ability will cause their ships & mines to rapidly drift away from warppoints. Eventually they will run out of fuel. Even with a quantum reactor, the ships will be scattered by the random movement, and can be attacked individually.
Mines in hyperspace would be really scary, though, since they would change position every turn.
(The previous all assumes that the "system movement - random" ability works )
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