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  #1  
Old July 1st, 2005, 01:12 AM

CUnknown CUnknown is offline
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Default Re: Ulm becomes the superpower

Server is back up.
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  #2  
Old July 1st, 2005, 09:04 AM
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PashaDawg PashaDawg is offline
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Default Re: Ulm becomes the superpower

Hey Folks:

I am going on a short trip: Late Saturday afternoon - late Monday afternoon. (It's Independence Day weekend here in the USA.)

Any chace we could slow up the quickhost a wee little bit just to make sure I (and others who might be traveling this weekend) don't stale?

Thanks.

Pasha
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  #3  
Old July 1st, 2005, 01:40 PM

Jurri Jurri is offline
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Default Re: Ulm becomes the superpower

Boron, you show me how you fight Chris and Aku to a stand-still and clam efficiently at the same time, and I'll show you a winner! 100 clams... sheesh, talk about ridiculous.

jeffr: Looks like Ratte wasn't unstoppable at all! Dude, that was a sublime way of taking him down: I never would have thought of using poison, of all things! Just plain awesome!
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Old July 1st, 2005, 02:09 PM

CUnknown CUnknown is offline
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Default Re: Ulm becomes the superpower

I will slow it to 72 hour host.
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Old July 1st, 2005, 03:41 PM

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Default Re: Ulm becomes the superpower

Jurri, do you have eyes everywhere?

I got him, but I still suffered heavy losses and had to retreat from the field, leaving my WatchTower besieged by a bunch of savage Jaguars. And Boron can just raise him again with little effort using his mass of priests. But it is better without Ratte-face around for a turn or two at least

Does anyone know off-hand if clams and the other gem hoarding items were increased in cost or paths in Zen's item mod? I heard he got rid of the Blood Thorn as a useful weapon and made the Wraith Sword a situational weapon in an attempt to encourage the use of a variety of weapons. Variety is good.

I know I tried a little variety by summoning some Horned Serpents in the early game. Didn't work particularly well, but maybe I didn't use them in the right situation. I think CUnknown has some Iron Pigs with him. I'll have to look those up.
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Old July 1st, 2005, 04:15 PM

Aku Aku is offline
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Default Re: Ulm becomes the superpower

all hoarding items got increased in item mod

clams are 2s2w so 10w10s gem cost

fetish i think is 2n2f

blood stone is 4b1e
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Old July 1st, 2005, 06:47 PM
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Default Re: Ulm becomes the superpower

Quote:
CUnknown said:
I will slow it to 72 hour host.
Thanks!
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  #8  
Old July 1st, 2005, 07:38 PM

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Default Re: Ulm becomes the superpower

"...and made the Wraith Sword a situational weapon..."

This is an understatement. I would say: "...he got rid of the Blood Thorn as a weapon and got rid of Wraith and Hell Swords as useful weapons." -10 damage does not a weapon make, in my book. Or at least a useful weapon.
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Old July 1st, 2005, 07:45 PM

Aku Aku is offline
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Default Re: Ulm becomes the superpower

There are strength buffing weapons and the heroic ability heroic strength. Also they will still work against low prot troops without strength buffing items.
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