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July 1st, 2005, 03:00 PM
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Sergeant
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Re: Noise could give you away?
In real life, noisy units could be used to your advantage. A Trojan is a very noisy airplane. The Fireforce would send a Trojan to loiter over an area. The noise would cover the approach of the Alouettes.
troopie
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July 2nd, 2005, 08:39 AM
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Captain
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Re: Noise could give you away?
What about noise artillery finders?  Saw that done in some games, guess the finding was more scripted than anything else, but since here we're tlking about a GOOD game I guess there could be an advantage in having artillery locators (sound, fash, radar...) or radio locators? radio jamming? prox fuze jamming???
Oh, and battlefield is a noisy place indeed, but what about scouts and other infiltrated units?
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July 2nd, 2005, 08:46 AM
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Shrapnel Fanatic
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Re: Noise could give you away?
Quote:
PlasmaKrab said:
What about noise artillery finders? Saw that done in some games, guess the finding was more scripted than anything else, but since here we're tlking about a GOOD game I guess there could be an advantage in having artillery locators (sound, fash, radar...) or radio locators? radio jamming? prox fuze jamming??? 
<snip>
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That's why on map arty eventually shows up to the other side if it fires from one place too much. It's not just the smoke signature that's taken into account. It's all factored in. It's not necessary to micro detail things like this for them to be accurately represented in the game
Don
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July 2nd, 2005, 09:29 AM
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Captain
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Re: Noise could give you away?
Hello Don!
Don't take these 'mad doctor's upgrades' ramblings of mine too seriously, I know the result wouldn't be worth the workload.
I didn't know though that arty showing up in smoke puffs had all this factored in though. Now I think about it, probably at such distances the smoke alone wouldn't be visible except for a 'Almighty Eye' player. but HOW exactly are other factors built in? Weapon size, warhead size, unit size, ROF ???
You don't have to answer, I was just curious
What I meant mostly was that having units related to these functions could add something to the gameplay. Like, if you lose your precious counterbattery radar or flash detector, you will have to search for the enemy support the old way... I guess that not many battalion commanders get their own counterbattery radars, so that could very well stay offmap and virtual.
Regards,
Plasma
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July 2nd, 2005, 10:46 AM
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Shrapnel Fanatic
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Re: Noise could give you away?
Quote:
PlasmaKrab said:
Hello Don!
Don't take these 'mad doctor's upgrades' ramblings of mine too seriously, I know the result wouldn't be worth the workload.
I didn't know though that arty showing up in smoke puffs had all this factored in though. Now I think about it, probably at such distances the smoke alone wouldn't be visible except for a 'Almighty Eye' player. but HOW exactly are other factors built in? Weapon size, warhead size, unit size, ROF ???
Plasma
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It's how long and how much you fire from a specific area. The "smoke" generated from firing is just a general representation of all the factors that would combine to make a unit like that known to the enemy
Don
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July 2nd, 2005, 10:54 AM
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Corporal
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Re: Noise could give you away?
I still long for the implementation of radar vehicles in SAM batteries. a Kub/Kvadrat-battery of six or four vehicles relies on a radar vehicle (AT-T with Straight Flush). IIRC, without this radar the Kubs are as good as blind. This would make an enormous difference for missions with SEAD/ARM; To this date, all four vehicles in a battery will have to be attacked separately, and each has a good chance of avoiding the rocket if they turn off the radar. Lots of ARMs wasted.
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July 2nd, 2005, 11:10 AM
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Captain
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Re: Noise could give you away?
I know I shouldn't give away on him like that, but I was told by Laurent Touchard that he had an idea about implementing targetting radars in his Vietnam mod.
Don't start running around wildly, I will first ask his confirmation and the state of things by now.
Also, don't forget that some SAMs have both on-board and battery radar.
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