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  #1  
Old September 3rd, 2001, 09:37 PM
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Default Re: FTL propulsion in progress

quote:
Originally posted by geoschmo:
except that doesn't match with the sci-fi canon


I think thats a great idea, if not slightly off topic.

Name := Sci-Fi Canon
Description := Uses accepted principals of science fiction to systematicly dismantle non-canon elements of SEIV and eleminate them from the game.
Pic Num := 220
Tonnage Space Taken := 300
Tonnage Structure := 3000
Cost Minerals := 5000
Cost Organics := 5000
Cost Radioactives := 5000
Vehicle Type := Ship\Base
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 6666
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Applied Science Fiction Lore
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat
Weapon Damage At Rng := 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000
Weapon Damage Type := Skips Shields And Armor
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 14
Weapon Modifier := 200
Weapon Sound := tractor.wav
Weapon Family := 666

ah ha. im so funny. no that wont be in the PCMod.


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  #2  
Old September 3rd, 2001, 09:52 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: FTL propulsion in progress

I want to simulate SF FTL reasonably well.

Things that my method currently supports:
- FTL around the edge of a system to get to the far side.
- Multi-turn travel times entirely FTL.
- Go from any system to any other system directly, though it may take a while.
- FTL space cannot be blockaded, and completely protecting a system from FTL attacks in nearly impossible. (Random movement ability in hyperspace disrupts blockading fleets)
- Ships can be lost in hyperspace: with random movement of 2, a ship with 1MP is helpless and must wait to drift past a starsystem.

Putting all the normal->hyperspace connections on stars, say, would simplify the mapbuilding process immensely, but we would have blockaded FTL jumppoints, and no local FTL (around the edge of a system)

quote:
Of couse if you use the center, you have to do something about black hole systems.
Not nessesarily. The black hole does not do damage when you fly over it, only if your ship ends its turn within 2 squares of the center. You could give orders to FTL in & out on the same turn when exploring.
Any ship with 4 or more MP could FTL in and then escape from a blackhole before it can do any damage.
A well designed BattleMoon or Baseship could survive the black hole's damage indefinitely, and FTL away at any time.

--------------------

I've now finished:
16/16 hyperspace systems
182/180 hyperspace intraconnections.
144/1320 hyper-to-normalspace interconnections (24 per system * 55 systems)
As such, I estimate that I am 22% done.

quote:
Here's an example of what I am talking about.

I don't know if its just me, but when I click that link, I don't get a file, just a new window of this thread page!

[This message has been edited by suicide_junkie (edited 03 September 2001).]
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  #3  
Old September 3rd, 2001, 10:05 PM
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Default Re: FTL propulsion in progress

quote:
Originally posted by suicide_junkie:
- FTL around the edge of a system to get to the far side.
Nope, my idea doesn't do that. But with you could get around a system reasonably easy, but jumping through different systems.

quote:
- Multi-turn travel times entirely FTL.
mine "simulates" that, but not as well I am sure, since you would end your turn on a warp point in some system somewhere, instead of in a "Hyperspace system".

quote:
- Go from any system to any other system directly, though it may take a while.
Mine could do that, but it would require a whole lot more warp points. laf

quote:
- FTL space cannot be blockaded, and completely protecting a system from FTL attacks in nearly impossible. (Random movement ability in hyperspace disrupts blockading fleets)
You got me there, although I kind of like the "interdiction" idea in a way.

quote:
- Ships can be lost in hyperspace: with random movement of 2, a ship with 1MP is helpless and must wait to drift past a starsystem.
This sounds cool. I can't wait to see it.

quote:
Of couse if you use the center, you have to do something about black hole systems.
Not nessesarily. The black hole does not do damage when you fly over it, only if your ship ends its turn within 2 squares of the center. You could give orders to FTL in & out on the same turn when exploring.
Any ship with 4 or more MP could FTL in and then escape from a blackhole before it can do any damage.

Good point. So I guess you would only lose your ships the first time you entered the black hole system. laf


BTW, I am having the same problem with my map link. I don't know if I did something wrong or what.


Geoschmo



[This message has been edited by geoschmo (edited 03 September 2001).]
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  #4  
Old September 3rd, 2001, 10:26 PM
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Default Re: FTL propulsion in progress

Well, I'm up to:

16/16 hyperspace systems
184/180 hyperspace intraconnections.
288/1320 hyper-to-normalspace interconnections(24 per system * 55 systems)
As such, I estimate that I am 32% done.


One really cool thing that has appeared is a huge 3D effect. With all of the warplines going to the center of the map (hyperspace), it looks like there are a bunch of oddly shaped objects (outlined by the original warplines) stretching off into the distance.
WOW.

[This message has been edited by suicide_junkie (edited 03 September 2001).]
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  #5  
Old September 3rd, 2001, 11:48 PM
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Default Re: FTL propulsion in progress

quote:
Originally posted by suicide_junkie:
One really cool thing that has appeared is a huge 3D effect. With all of the warplines going to the center of the map (hyperspace), it looks like there are a bunch of oddly shaped objects (outlined by the original warplines) stretching off into the distance.
WOW.

Actually I think that is just a hallucination caused by extreme boredom and staring too intently at the screen for a long time.

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  #6  
Old September 3rd, 2001, 11:56 PM
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Default Re: FTL propulsion in progress

LOL.

---------

Dang, I've got to extend hyperspace from 4x4 to 5x4 systems. The map is wider than it looks at first!
At least that is only 50 more warppoints to do, and not more than that.

I've now finished:
16/20 hyperspace systems
180/230 hyperspace intraconnections.
384/1320 hyper-to-normalspace interconnections(24 per system * 55 systems)
I estimate that I am 37% done.


[This message has been edited by suicide_junkie (edited 04 September 2001).]
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  #7  
Old September 6th, 2001, 11:08 PM
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Default Re: FTL propulsion in progress

After some testing, I have found some important points about this map.

-The random movement in hyperspace does not break up fleets or units.
-The random movement tends to collect all items into one stack, and wobbles them around.
-AIs can not figure out how to use hyperspace.
-MoveTo orders cannot path through hyperspace.

So, this map will have to be played by Humans only, and you have to give "line-of-sight" orders to manouever through Hyperspace. If the ship can see your destination, they will go. If it involves a second system, they will not move through hyperspace. They will take normal space warppoints if they can.
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