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  #1  
Old July 2nd, 2005, 01:55 PM
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Default Re: Generated Campaign question.........

Sorry if this is off topic a bit. But i forgot, how do you undo a movement....i cant find it anywhere in the manual..

Thnx in advance
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Old July 2nd, 2005, 04:15 PM
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Default Re: Generated Campaign question.........

Quote:
KingTiger said:
Sorry if this is off topic a bit. But i forgot, how do you undo a movement....i cant find it anywhere in the manual..

Thnx in advance
Oh yes, it is...

under WinSPMBT Tutorial ( the manuals second page )just a bit less than 1/4 the way down the page you'll see.......

"Now take a moment to run your cursor arrow over the various buttons on the right of the screen. "

and UNDO is shown just above "Encyclopaedia". It works in everything but an PBEM. It's not allowed in PBEM

Red circle with a diagonal line in the middle

Don
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Old July 2nd, 2005, 07:03 PM
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Default Re: Generated Campaign question.........

Yeah i found it...lol Anyway back on discussion. So em i understanding this correctly? When you delay or defend only, thats when the AI receives either 2.0 or 2.5 times the points you use? It has no bearing on advances, and assaults?

Btw, i appreciate the quick feedback
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Old July 2nd, 2005, 07:48 PM
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Default Re: Generated Campaign question.........

Quote:
KingTiger said:
Yeah i found it...lol Anyway back on discussion. So em i understanding this correctly? When you delay or defend only, thats when the AI receives either 2.0 or 2.5 times the points you use? It has no bearing on advances, and assaults?

Btw, i appreciate the quick feedback
In advances YOU get 2.0X and in assaults 2.5X the troops the AI gets

Don
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Old July 3rd, 2005, 12:32 AM
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Default Re: Generated Campaign question.........

Ok, I think i understand this ALOT better now(thnx to your explanations DRG)So...anytime its a assault/defend, the attacker receives 2.5X support points, as the defender does....and in a advance/delay, the attacker receives 2.0X support points, as the defender. And im assuming with meeting engagements,its even points between both sides?

Now does this ONLY happen when support points are spent? In other words, if you decide not to spend any points what-soever, does the AI only use whats set in the preferences alloted amount?
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Old July 3rd, 2005, 01:26 AM
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Default Re: Generated Campaign question.........

DRG...a quick question on points. When playing a generated campaign do you need to set the point value for your opponent in preferences. If I leave this area blank I always seem to face vast numbers of enemy units. As an example if I set my points at 5000 I am fielding about 2 companies, 1 armor and 1 mech infantry. In a meeting engagement when the battle is over and I look at the enemy forces they will outnumber me 3 to 1. I was not sure if I should leave the enemy number blank and let the scenario dictate if there should be more points if it is not a meeting engagement or if I should place a number in this ares. Some of the campaign games I have played have has so many enemy units that I have had vehicles run completely our of ammo.

Aslo I would like to thank you and the team for all the work you have done making this game possible.

Tom D
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Old July 3rd, 2005, 02:17 AM
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Default Re: Generated Campaign question.........

Quote:
desh44 said:
DRG...a quick question on points. When playing a generated campaign do you need to set the point value for your opponent in preferences. If I leave this area blank I always seem to face vast numbers of enemy units. As an example if I set my points at 5000 I am fielding about 2 companies, 1 armor and 1 mech infantry. In a meeting engagement when the battle is over and I look at the enemy forces they will outnumber me 3 to 1. I was not sure if I should leave the enemy number blank and let the scenario dictate if there should be more points if it is not a meeting engagement or if I should place a number in this ares. Some of the campaign games I have played have has so many enemy units that I have had vehicles run completely our of ammo.

Aslo I would like to thank you and the team for all the work you have done making this game possible.

Tom D
in a campaign game the enemy force uses your core + support values, so playing around with the preferences values after buying the troops in the set-up is therefore of no consequence - it is ignored by the campaign buy routines.

The only time the campaign code looks at the player 1 points value in a campaign is when you generate the campaign in the first place. Air strike count is internal - it ignores those set in preferences when building capmpaign battles and uses the normal air superiority value tacles built into the code.

The AI will likley outnumber you, if it has cheaper tanks and lower experience, but the points values will be the same. You can easily get 3 T-54 for the price of 1 Chieftain, and 2-3 platoons of cheap low experience conscript infantry for the price of say a USA rifle platoon with 3 expensive dragon ATGM in each platoon.

A pound is worth 100 pence, I can have a nice gold pound coin, or 2 big silver 50P pieces or 5s silver 20p or 10 silver 10p pieces, or 20 5p pieces or 100 bronze 1p pieces. Your force is probably mainly "10p" or "20p" pieces and you are looking at the AI who has bought plenty of "5 pence" and 1 penny items and the odd 10p one. Both will still add up to a pound's value, it is just that the vast pile of penny items looks more impressive than your few high-value "coins".

Remenber also that your core after a few battles will have gained experience - what you bought for 100 pence 5 battles back, may now be valued at 125 pence!

Try this. Set up a game as human on all the 6 buttons. Set the same battle type etc. same opponents. Buy the same as your core. once done, you will get to buy the other side to the same value. Buy other side forces similar to what you saw - you may well be surprised at how much they can get for the same "money" if their units are less capable, their morale is lower and ditto thier training/experience.

Cheers
Andy
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Old July 3rd, 2005, 02:00 AM
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Default Re: Generated Campaign question.........

Quote:
KingTiger said:
Ok, I think i understand this ALOT better now(thnx to your explanations DRG)So...anytime its a assault/defend, the attacker receives 2.5X support points, as the defender does....and in a advance/delay, the attacker receives 2.0X support points, as the defender. And im assuming with meeting engagements,its even points between both sides?

Now does this ONLY happen when support points are spent? In other words, if you decide not to spend any points what-soever, does the AI only use whats set in the preferences alloted amount?
It is a RATIO, and what either side gets is based on the total points spent by player 1 (core+any supports bought) and the battle type and which side of the battle you are on.

meeting engagement - points are equal
advance - attacker gets 2 times the delayer + objectives in his half
assault - assaulter gets 2.5 times the defender, + defender gets dug-in bonus + objectives usually more valuable and in oewn half.

(I think - those are the correct multipliers off the top of my head !

It does not matter if the opponent is the AI or another human - all use the same ratios.


Assume your campaign core is worth 2000 points.

so - if you have a meeting engagement and buy 400 supports then the AI who is also on a meeting engagement will get an additional 400 points to spend.

core 2000+400 support = 2400 so the AI gets 2400 buy points.

if you had spent nil on support then your force value would be worth 2000, so the AI gets 2000 points to buy troops in that case.


If you were delaying and bought 400 support, then your force value would again be raised by 400, so the AI gets an additional 400*2 = 800 more buy points because you added 400 when delaying as that is the ratio used.

core 2000+400=2400 so the AI (or human) opponent gets 2400*2 = 4800 buy points.

if you had foregone the 400 support points then
core 2000 = 2000 so the opponent would now only get 2000*2=4000 buy points.



If you were advancing and the AI (or human opponent) delaying, and you bought 400 support points, then the AI delayer would get 200 more points to delay (400/2) with as that is the ratio based on battle type and posture.

2000+400=2400 so opponent in delay gets 2400/2=1200 points.

etc.

Any support points you buy are added to your core's value of course in a campaign to get the total force value. In a generated battle you have no supports - or rather all points spent are on "supports".

Your force value before any ratio is applied is therefore core value + support points bought.

It is simply basic arithmetic.

Cheers
Andy
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