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Old September 5th, 2001, 03:26 AM

Phoenix-D Phoenix-D is offline
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Default Re: Stellar Manipulation Suggestion for 1.42

More, you can open those WPs all in the same sector, greatly simplifing defense. Popping into the teeth of 30 missile-armed sats, 10-20 bases, and a planet (with moon, if possible) equipped with cargo facilties and heavy WPs would NOT be my idea of an easy assult.

Beyond that, in simultanious games- i.e. all PBW games and some email games- your enemy has time to react to your surprise, because you give the order to open the WP, and then when the orders go through it works. Thing is, you can't tell ships to warp through a point which isn't there yet, and your opponent gets told of what happened the same turn you do.

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Old September 5th, 2001, 03:54 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Stellar Manipulation Suggestion for 1.42

quote:
and a planet (with moon, if possible)
Hey, why not make it a sphereworld.
128,000 cargo.
That's 213 Large Weapon platforms with a thousand weapons, and a bazillion hitpoints. All 100% maintenance free.

Note that as soon as you build that sphereworld, it is easy to make all your warppoints converge on it. Plus, you can ship in all those platforms from the rest of your empire's planets, making the build time essentially zero.

[This message has been edited by suicide_junkie (edited 05 September 2001).]
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Old September 5th, 2001, 04:00 AM

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Default Re: Stellar Manipulation Suggestion for 1.42

The creation and deletion of worm holes happens before ship movement in se4

there fore you can tell the ship to open a worm hole and tell the fleet to move thru to the targetted end of the worm hole, it will show the path going the long way because there is no worm hole yet, but the worm hole is created before the fleet moves and the fleet always chooses the shortest path in this case thru the newly created worm hole.

So you can create and move ships thru the new worm hole in the same turn in similtanious play e.g. in pbw

and yes a facility to be able to stop worm holes being targetted at your system is a good idea, at the moment my only defence against it is to spread my forces and factories out so no one system is of great value to my race.

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Old September 5th, 2001, 04:55 AM
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Default Re: Stellar Manipulation Suggestion for 1.42

quote:
Originally posted by CyC:
...at the moment my only defence against it is to spread my forces and factories out so no one system is of great value to my race.


quote:
Therefore, if we can make the enemy show his position while we are formless, we will be at full force while the enemy is divided.
Sun Tzu, "The Art of War", Chapter 6


You are very wise Cyc.

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Old September 5th, 2001, 05:30 AM

CW CW is offline
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Default Re: Stellar Manipulation Suggestion for 1.42

Just about the only weapon that lets you defeat an overwhelmingly powerful foe is my favourite, the allegiance subverter. Add in a Computer Virus III if you are fighting MC ships. It doesn't always work, and you have only one shot, but if it does magic happens!

quote:
Hence a wise general makes a point of foraging on the enemy. One cartload of the enemy's provisions is equivalent to twenty of one's own, and likewise a single picul of his provender is equivalent to twenty from one's own store.

Sun Tzu, "The Art of War", Chapter 2



[This message has been edited by CW (edited 05 September 2001).]
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Old September 5th, 2001, 06:32 AM

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Default Re: Stellar Manipulation Suggestion for 1.42

Thanks for the input everyone.

I am aware of the 10 WP limit, but this hardly seems a solution, rather it simply exploits a limitation of the system and so merely provides an awkward workaround (this is not to say that I wouldn't do it in extremis though).

A good general (as Sun Tzu makes clear) always seeks to match concentration against dispersion. You are constantly seeking to be elsewhere than your opponent believes you to be, attacking where he believes you will defend, etc. To accomplish this you must know yourself, know your enemy and know the terrain. Unfortunately, WP technology renders the terrain essentially unknowable.

This has bothered me for some time actually, I am surprised that it has not been as issue before as it is so obviously destructive to strategy. All you can do in such a situation is react.
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Old September 5th, 2001, 09:08 AM
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Default Re: Stellar Manipulation Suggestion for 1.42

I am in a PBW game right now where wormholes are opening up all the time, usually with a fleet of 100+ ships (mostly baseships) right behind it. NOT GOOD!! This lack of defense against wormholes combined with no way to retreat from tac/strategic combat are IMO the two biggest deficiencies in se4.

I second the motion to have a 'gravity well' device or somesuch that prevents wormholes from entering a specific system (and a device that does not take 20+ turns to build!!!!)

<That and how about an option for 'emergency build' that applies to RESEARCH!, would work wonders!>

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