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July 9th, 2005, 02:51 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Space Food Empires
I've completed all the Stellar Manipulation technologies, here are the rest of them:
Fusion Initiator: Condenses stellar gases from a system into a massive ball that forms into a star.
Nebula Siphonicator: Siphons nebula gases into a condensed sphere and combusting them.
Gaseous Disperser: Collects all sources of gases in a system and redistributes them into a single nebula.
Black Hole Defraggler: Defraggles the core of a black hole causing it to collapse.
Gravitational Condenser: Tightly compresses all matter in a system into a single point forming a black hole.
Ringworld Core: The central component required to fully activate a ringworld.
Gravity Generator: Massive generators required to provide suitable gravity for a ringworld.
Biosphere Generator: Generators required to provide a habitable atmosphere for a ringworld.
Hyper-Density Cables: Massive bundle of cables required to bind together all the materials of a ringworld.
To build a Ringworld in the mod, you require 30 Gravity Generators (500kT each), 50 Biosphere Generators (300kT each), and 120 Hyper-Density Cables (50kT each). The construction time and costs are a bit higher than those of a Sphereworld in stock SE:IV.
There are no Sphereworlds in the mod.
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July 10th, 2005, 10:14 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Thanked 14 Times in 12 Posts
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Re: Space Food Empires
The Space Food Empires website has been completed updated to version 0.20, which itself will be released later this week. There are only a few minor items to finish it off.
Version 0.20 will be a big update with over 80 changes alone listed in the history file, which is part of the reason why it took so long. There's a bunch of new racial traits (listed previously), a new maintenance system, and a bunch of nifty nebula images I made. Even better is that it will be the first version tested on PBW!
I've already have plans for the next version 0.21 that will introduce pollution/unhappiness elements and then another save-game buster for 0.30 that will further individualize the races.
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July 16th, 2005, 03:58 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Space Food Empires
Greetings.
I'll be posting the next version of the mod later today. I'm just finishing up a few tweaks on the basic AI for those who like solo play. It's actually not that bad, I've got them colonizing, building 4 types of designs (basic scout, small attack ships, colonizers, and population transports), while researching and building facilties - although there is certainly some room for improvement in terms of colony development. The next patch (0.21) will focus on such enhancements.
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July 16th, 2005, 09:23 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Space Food Empires
Greetings!
I have finally posted version 0.20 of the Space Food Empires mod. You can download it from here: http://sfe.captainkwok.net/downloads.php
You can also view the version history here:
http://sfe.captainkwok.net/revisions.php
This version should be fairly decent for solo play. The AI can expand and build a mixture of transports, attack ships, and scouts. They can also build facilities and do research, but neither is optimized.
Next up will be a patch (0.21) to introduce facility pollution, better AI, and of course bug fixes and tweaks.
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August 1st, 2005, 01:03 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Space Food Empires
Greetings!
A new patch is available for the Space Food Empires mod. It updates the mod to version 0.21 while adding a new dimension to the mod with facility pollution and worker unhappiness, while making lots of little fixes and changes. It's savegame compatible with existing 0.20 games. Just download and un-zip the patch to your Space Food Empires mod directory.
History File:
http://sfe.captainkwok.net/revisions.php
Downloads Page:
http://sfe.captainkwok.net/downloads.php
Note you'll need to download version 0.20 if you haven't done so already in order to apply the patch!
Unfortunately those AI tweaks and improvements will have to wait for the next patch which I'm hoping to have ready in two weeks.
Also, the mod has a dedicated forum for discussion hosted at Spaceempires.net:
http://www.spaceempires.net/home/forum-23.html
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