|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |
|

March 3rd, 2011, 09:04 PM
|
 |
Sergeant
|
|
Join Date: Nov 2009
Posts: 248
Thanks: 438
Thanked 275 Times in 103 Posts
|
|
Re: SCENARIOS!
Quote:
Originally Posted by Mobhack
This scenario is posted stand-alone for user testing.
It is intended to be the second one in a user campaign that I am developing on the back burner, but it may have stand-alone potential.
Feedback is wanted on the Tanzanian perspective (too easy or too hard, etc) since the campaign will be from that POV.
It may well be too much of a Ugandan walk-over if played Human v Human, but any feedback from testers doing so would be welcome as well.
It is currently in slot 250, but that can easily be changed in the usual way.
Quote:
"Amin Attacks!"*
*
Date: 30 October, 1978*
*
Battle Location: Kyaka, Northern Tanzania*
*
Battle Type: Ugandan advance vs Tanzanian delay.*
*
Description: Internal dissent in Uganda had led to some more of Amin's troops deserting across the border to Tanzania, with some of the elite Simba forces now joining with the existing Uganda National Liberation Army (UNLA). Skirmishing between Ugandans and the Tanzanians and Ugandan rebels had severely escalated along the Tanzania/Uganda border*
Finally President Idi 'Big Dada' Amin declared war on Tanzania, claiming that Kagera province was rightfully Ugandan territory and Ugandan forces invaded aiming to annexe the region. In response, President Nyerere of Tanzania mobilised the Tanzania People's Defence Force, expanding his total armed forces from 40,000 to 100,000.*
* Situation:*
Ugandan forces have swept into Kyaka Town, and are in the process of massacring the civilian population there as well as general looting.*
Tanzanian People's Militia forces, aided by some Ugandan rebel allies from the Simba Regiment and the UNLA are resisting the enemy thrust, but the Ugandan forces have armour and these forces are light in anti-tank weaponry.*
* You are in charge of a regular army task force sent to relieve the defence of Kagera, and then counter-attack and throw the invaders out. Your task force begins off-map and will arrive over time. You have some Scorpion light tanks, and also a 'simba-simba' (Grad) MRL recently captured from Uganda during the border skirmishing. Ammunition resupply is also very limited.*
You must try your best to rescue or shepherd to the rear any civilians fleeing from the town. [These are quite expensive in points, and the Ugandans will happily mow them down - Designer note].*
* Do not rely on the Ugandan rebel troops since thier morale may be somewhat fragile, though the Simba troops may be the better ones should you have to use them. They are in any case deployed on the flanks rather than to hold the centre.**
*
Notes: If played against the AI the human player should take the Tanzanian side. (Designed for Tanzanian as human player).* The scenario may also be played Human v Human.*
*
Sources:*
http://en.wikipedia.org/wiki/Uganda%...3Tanzania_War*
http://www.time.com/time/magazine/ar...214-1,00.html*
http://www.acig.org/artman/publish/article_187.shtml*
*
Design by: Andy Gailey.*
|
Cheers
Andy
|
Great scenario, I ended with a decisive victory, took me 21 turns, lost about 300 men against about 800 men. I really enjoyed it since it's an infantry combat scenario (tankheads steer away from this one :-)). Enemy artillery is overwhelming and constant, bogged down my troops in the town area and disorganized my defenses on the town center and bridge area on the first turns. Unpredictable deployment of enemy reinforcements kept me on my toes as well. In the first turns, the UNLF company and militia units in the western sector have a hard time pushing forward or holding the line since they lack Squad support machineguns and rely on limited AT gun and mortar support unlike their closest aggressors on the opposite side of the river bank. The Simba company units on the eastern sector are the better equipped and have it much easier than their western sector friends. The reinforcement of a Scorpion tank Platoon really helps to withstand the pressure from the enemy supporting M4A1(76)s and scout cars. IMHO the scenario difficulty and balancing are good enough for experienced players. This kind of scenarios are the ones that keep me faithful to the series after all these years and flood my head with even more scenario design ideas. Thanks for uploading Andy!.
|

March 27th, 2011, 01:07 AM
|
Private
|
|
Join Date: Dec 2010
Location: temporarily living in Monterrey, Mexico
Posts: 27
Thanks: 14
Thanked 0 Times in 0 Posts
|
|
Operation Mikado V 1.0
Hi
Although I made some scenarios years ago, I've never uploaded one to this forum.
I'd like the community of this forum to play test this hypotetical scenario from the Malvinas / Falkland war and suggest tweaks or changes that could improve it.
It should be played from the British side. In order to play as the Argentinean, first I do have to tweak the timing and approach routes for the British to make it more challenging to the Argentine player.
Enjoy
Patricio
|

March 27th, 2011, 09:53 PM
|
Private
|
|
Join Date: Dec 2010
Location: temporarily living in Monterrey, Mexico
Posts: 27
Thanks: 14
Thanked 0 Times in 0 Posts
|
|
Mikado V 1.2
Hi:
Now I figured out how to put landed planes. Unfortunately the closest thing to a MBDA Super Etendard are 5 x MiG 17's on the "utility vehicle" OOB of the red player. This version also have waypoints for the British, in case you want to play on the Argentinean side a more challenging game.
I'd like to have feedback / suggestions.
Thanks
Pat
Last edited by Patric; March 27th, 2011 at 09:55 PM..
Reason: forgot to attach file...
|

March 28th, 2011, 04:55 AM
|
 |
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: Mikado V 1.2
Will try this out when i get home tonight, Did you set a high point value for these parked aircraft so destroying them becomes a priority?
__________________
I am not responsible for any damage your brains may suffer by reading the text above
|

March 28th, 2011, 10:24 AM
|
Private
|
|
Join Date: Dec 2010
Location: temporarily living in Monterrey, Mexico
Posts: 27
Thanks: 14
Thanked 0 Times in 0 Posts
|
|
Re: SCENARIOS!
Good point, I must relocate the flags so they'll coincide with the aircraft- Two of them hve them already but I have no means now to verify how many points are worth. (I'm writing from my office, I'll check that later.)
saludos
Pat
|

March 28th, 2011, 04:03 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,092
Thanked 5,862 Times in 2,893 Posts
|
|
Re: SCENARIOS!
This is a sceanrio you are making .......correct ?
Buy the same number of anything cheap and useless you want to represent the Etendards and put it on the map where you want the grounded aircraft.
Save
Find a nation with an Etendard graphic you like. Note the graphic number
Open the scenario with SCENHack and change the cheap and useless things to the graphic number for the Etendard and change the name while you're at it
Save with SCENHack.
Deal with any speed issues in the game editor
Don
Last edited by DRG; March 28th, 2011 at 04:14 PM..
|

March 28th, 2011, 04:49 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: SCENARIOS!
btw, you can add 1 armor all round(but not top) to make it harder to destroy, so you'll need to get close to assault, or to grenade it from 50m, instead of shooting from 600m.
__________________
I am not responsible for any damage your brains may suffer by reading the text above
|

March 28th, 2011, 08:57 PM
|
Private
|
|
Join Date: Dec 2010
Location: temporarily living in Monterrey, Mexico
Posts: 27
Thanks: 14
Thanked 0 Times in 0 Posts
|
|
Re: SCENARIOS!
Thanks for the tips guys.
If I try doing these changes, will my OOB change preventing me of playing PBEM?
thanks again
Pat
|

March 29th, 2011, 08:15 AM
|
 |
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: SCENARIOS!
don't change the oobs /facepalm
you need to change the scenario ONLY
__________________
I am not responsible for any damage your brains may suffer by reading the text above
|

March 29th, 2011, 09:18 AM
|
 |
Major
|
|
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
|
|
Re: SCENARIOS!
Quote:
Originally Posted by Patric
Thanks for the tips guys.
If I try doing these changes, will my OOB change preventing me of playing PBEM?
|
As iCaMpWiThAWP said, only edit the scenario itself not your master OOB files. 
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|