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September 9th, 2001, 07:54 AM
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Corporal
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Join Date: Mar 2001
Location: Toronto, ON, Canada
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Re: Honorable AI (how to keep treaties from breaking)
quote: Originally posted by Puke:
i find its easiest to keep treaties and get the ai to agree to things when you are considerably stonger than them. the trick is, getting them to follow through on what they agree on.
Absolutely. This is the most disheartening thing about diplomacy now. Regardless of what the AI agrees to it never follows through. This is indeed, extremely discouraging as despite the first glance potential the diplomacy interface seems to offer, most of it does not seem to work.
Other weird things... I was getting along famously with several races including the Eee in my current game. Suddenly, without warning, the Eee declare war on me, even though there attitude remained "Brotherly" toward my empire. I have never been able to normalize relations with them since, they remain brotherly constantly, they even refuse ridiculously advantages trades like several techs in return for a Trade Treaty... I cannot understand it (no I am not a Mega Evil Empire, I a not even ranked first).
[This message has been edited by Magus38 (edited 09 September 2001).]
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Going along with the conditions of the world, without hindrance. Conditions of the world going along with conditions of the world, going along is a condition of the world when going along - this is called without hindrance.
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September 9th, 2001, 08:27 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Honorable AI (how to keep treaties from breaking)
are you friends with someone they dont like, or enemies with their friend? got any colonies sharing their space?
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 9th, 2001, 06:17 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Honorable AI (how to keep treaties from breaking)
quote: Suddenly, without warning, the Eee declare war on me, even though there attitude
remained "Brotherly" toward my empire.
That's a well known "feature" of the diplomacy AI; attitude doesn't seem to correlate much with action. "Murderous" loyal allies are just as common as wars with "Brotherly" races.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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September 9th, 2001, 10:37 PM
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Private
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Join Date: Sep 2001
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Re: Honorable AI (how to keep treaties from breaking)
quote: Originally posted by Puke:
i find its easiest to keep treaties and get the ai to agree to things when you are considerably stonger than them. the trick is, getting them to follow through on what they agree on.
I don't seem to have trouble requesting allies to break treaties they have with my enemies in my current game. Then again I am very much stronger than those allies.
I did notice however that when I requested that one empire that I have a partnership treaty with assist me against another empire that he was also partners with but I was at war with. He agreed to send ships to help me, but as far as I can tell he did not do anything at all. But he already had a bunch of ships floating around my systems before that because his empire is bordering mine, so maybe the ships he meant to send were just defensive, and since they were already there he didn't have to send any more. But even if they were meant to help defend my space, they wouldn't do any good as long as he was still partners with my enemy because they wouldn't help in combat.
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