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September 7th, 2001, 11:56 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: A wishlist for SEIV 1.42
If you have a SpaceYard in your fleet, you can stop for two turns, build a base, fleet with it, get supplied, then scrap it and continue on.
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September 8th, 2001, 02:57 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: A wishlist for SEIV 1.42
I just noticed how long my Last post was.
Sorry about that.
A little off topic from the thread.
But my wish list for 1.42 is tatical combat in multiplayer games. And the ability to sort reports.
Intel would be nice as well
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L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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September 8th, 2001, 03:30 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: A wishlist for SEIV 1.42
"But my wish list for 1.42 is tatical combat in multiplayer games."
Aieeeeeeeeeeeeee. TCP/IP needed first. BADLY. Conducting tactical combat, even by PBW..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 8th, 2001, 03:55 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: A wishlist for SEIV 1.42
Does anybody want to write a quickie program that monitors a shared drive for new turn files, then launches SE4 with the new file?
If not, I'll have to do it myself.
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September 8th, 2001, 07:21 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: A wishlist for SEIV 1.42
OK, fine, I've done it myself.
This program will monitor a folder/directory for new SE4 savegames, and prompt you to run SE4 with any samegames that appear.
If you click yes to the query, SE4 will automatically be run, loading the savegame, and using your player # and password.
This only works under 1.41 or higher, so I had quite a time testing it  . (I've got 1.35 installed, since it dosen't crash under WinME)
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September 8th, 2001, 07:28 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: A wishlist for SEIV 1.42
Just add wheel mouse support,
Add a feature that will allow you to add an item to every construction que.
Postive Random Events
A DO NOT ENGAGE in combat option (so you can run if you want.)
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New Age Ship Yards
[i]"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG
Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan Trek Movie era
TOS Illuminati
Starwolf
[This message has been edited by Atrocities (edited 08 September 2001).]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 9th, 2001, 06:08 AM
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Corporal
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Join Date: Aug 2001
Location: Bris, QLD, Australia
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Re: A wishlist for SEIV 1.42
In the ships units screen there should be away to not show ships that are part of a fleet, or better yet to have it so that it looks like explorer where fleets are similar tp sub directories that can be expanded and minimised to show what they contain.
this way i can get my list of 6000 ships down to something manageable.
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CyC
L+++ GdY $!+ Fr+ C--- S* T!- Sf++ Tcp++ A? M++ MpM RV Pw+ Fq++ Nd+++++ Rp++ G
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CyC
The Person not the AI
L+++ GdY $!+ Fr+ C--- S* T!- Sf++ Tcp++ A? M++ MpM RV Pw+ Fq++ Nd+++++ Rp++ G
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