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  #1  
Old July 12th, 2005, 08:44 PM
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danstudentvcc danstudentvcc is offline
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Default Re: Visibility

Hello Mobhack.
Is there a limitation to Thermal imaging?
For instance will there be a properties change to smoke that is very high in temperature. Say a flamethrower cloud or partially combusted fuel?
Is there any artificial defense to thermal imaging?
For instance aircraft use chaff to break a lock from a SAM or similar weapon system.

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Old July 12th, 2005, 09:52 PM

WBWilder WBWilder is offline
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Default Re: Visibility

Ah, that explains it. Makes perfect sense now...WB
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  #3  
Old July 14th, 2005, 05:26 PM
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Default Re: Visibility

Quote:
danstudentvcc said:
Hello Mobhack.
Is there a limitation to Thermal imaging?
For instance will there be a properties change to smoke that is very high in temperature. Say a flamethrower cloud or partially combusted fuel?
Is there any artificial defense to thermal imaging?
For instance aircraft use chaff to break a lock from a SAM or similar weapon system.

danstudentvcc
Andy's away for a few days but I can answer this. No, there are no modifiers that alter Thermal imaging in the game. You cannot drop fifteen napalm strikes along your front line to prevent the other side from seeing though. The scale of the game assumes you will find a way to see though

Don
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  #4  
Old July 17th, 2005, 08:04 PM
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Mobhack Mobhack is offline
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Default Re: Visibility

Quote:
DRG said:
Quote:
danstudentvcc said:
Hello Mobhack.
Is there a limitation to Thermal imaging?
For instance will there be a properties change to smoke that is very high in temperature. Say a flamethrower cloud or partially combusted fuel?
Is there any artificial defense to thermal imaging?
For instance aircraft use chaff to break a lock from a SAM or similar weapon system.

danstudentvcc
Andy's away for a few days but I can answer this. No, there are no modifiers that alter Thermal imaging in the game. You cannot drop fifteen napalm strikes along your front line to prevent the other side from seeing though. The scale of the game assumes you will find a way to see though

Don
As Don says - the game uses a simple "over 40 is thermal imaging". TI is "magic" and has no real limitations (e.g. desert days with limited heat differentials, obscuration by foliage, thermal bloom from flares and fires and so on).

Cheers
Andy
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Old July 19th, 2005, 06:27 PM

serg3d serg3d is offline
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Default Re: Visibility

If over 40 is thermal imaging, what is 50, which some modern armor have (Merkava 4) ? Is it ability to see into woods ? Or something more ?
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Old July 20th, 2005, 12:51 PM
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Mobhack Mobhack is offline
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Default Re: Visibility

Quote:
serg3d said:
If over 40 is thermal imaging, what is 50, which some modern armor have (Merkava 4) ? Is it ability to see into woods ? Or something more ?
Over 40 is thermal imaging 50 is >=40 so it is "over 40". So thermal imaging.

50+ is usually GSR, the 50 in this case would therefore be a hiccup, but the points will have been paid for it.

Vision of 40+ sees through smoke. It has no flag to say whether it is anything specific, as already noted. It can be TI, GSR.



Cheers
Andy
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