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July 12th, 2005, 08:44 PM
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Private
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Join Date: Jul 2005
Location: Vancouver, Canada.
Posts: 35
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Re: Visibility
Hello Mobhack.
Is there a limitation to Thermal imaging?
For instance will there be a properties change to smoke that is very high in temperature. Say a flamethrower cloud or partially combusted fuel?
Is there any artificial defense to thermal imaging?
For instance aircraft use chaff to break a lock from a SAM or similar weapon system.
danstudentvcc
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July 12th, 2005, 09:52 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Smyrna Ga.
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Re: Visibility
Ah, that explains it. Makes perfect sense now...WB
__________________

Wild Bill Wilder
Independent Game Consultant
Scenario Designer
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July 14th, 2005, 05:26 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,717
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Re: Visibility
Quote:
danstudentvcc said:
Hello Mobhack.
Is there a limitation to Thermal imaging?
For instance will there be a properties change to smoke that is very high in temperature. Say a flamethrower cloud or partially combusted fuel?
Is there any artificial defense to thermal imaging?
For instance aircraft use chaff to break a lock from a SAM or similar weapon system.
danstudentvcc
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Andy's away for a few days but I can answer this. No, there are no modifiers that alter Thermal imaging in the game. You cannot drop fifteen napalm strikes along your front line to prevent the other side from seeing though. The scale of the game assumes you will find a way to see though
Don
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July 17th, 2005, 08:04 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,004
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Re: Visibility
Quote:
DRG said:
Quote:
danstudentvcc said:
Hello Mobhack.
Is there a limitation to Thermal imaging?
For instance will there be a properties change to smoke that is very high in temperature. Say a flamethrower cloud or partially combusted fuel?
Is there any artificial defense to thermal imaging?
For instance aircraft use chaff to break a lock from a SAM or similar weapon system.
danstudentvcc
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Andy's away for a few days but I can answer this. No, there are no modifiers that alter Thermal imaging in the game. You cannot drop fifteen napalm strikes along your front line to prevent the other side from seeing though. The scale of the game assumes you will find a way to see though
Don
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As Don says - the game uses a simple "over 40 is thermal imaging". TI is "magic" and has no real limitations (e.g. desert days with limited heat differentials, obscuration by foliage, thermal bloom from flares and fires and so on).
Cheers
Andy
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July 19th, 2005, 06:27 PM
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Sergeant
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Join Date: Jul 2005
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Re: Visibility
If over 40 is thermal imaging, what is 50, which some modern armor have (Merkava 4) ? Is it ability to see into woods ? Or something more ?
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July 20th, 2005, 12:51 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,004
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Re: Visibility
Quote:
serg3d said:
If over 40 is thermal imaging, what is 50, which some modern armor have (Merkava 4) ? Is it ability to see into woods ? Or something more ?
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Over 40 is thermal imaging 50 is >=40 so it is "over 40". So thermal imaging.
50+ is usually GSR, the 50 in this case would therefore be a hiccup, but the points will have been paid for it.
Vision of 40+ sees through smoke. It has no flag to say whether it is anything specific, as already noted. It can be TI, GSR.
Cheers
Andy
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