Scale Mod 1.2:
- Production/Sloth alters income by 4% a tick and resources by 15% a tick (was 2% and 10%, if memory serves).
- Growth/Death alters income by 4% a tick and population by 0.3% a turn per tick.
- Changes to the events, with Misfortune increasing the odds of getting a bad event more sharply, and less frequent rare events (I think).
So the Scale mod improves the two "weaker" scales of Production and Growth, and taking Sloth-3 or Death-3 should hurt you more. Luck is now a more appealing option, and Misfortune should be a bit more dangerous.
Let's vote on the question of Independent Strength 8 vs. Independent Strength 9. If there's a tie, it'll stay at 9. I vote for 9, so currently it is a tie with King Lear in favor of 8 and me in favor of 9.
And by the way if you know of a team of players looking for a game, point them to this thread. :-)