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  #1  
Old July 14th, 2005, 09:16 AM

PN79 PN79 is offline
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Default Re: APFSDS Range

Hi
There is problem. Example:
soviet 3BM-12 (3VBM-6)
initial speed: 1800 m/s
speed at 2000m: 1527 m/s

penetration at 0m: 413 mm (calculated)
penetration at 2000m: 350 mm

So if you want to set penetration 41 in game than you need range 175.
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Old July 14th, 2005, 10:53 AM
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JaM JaM is offline
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Default Re: APFSDS Range

Yes, you have right,but there are some things in WinSPMBT penetration formula that prevents it. Penetration is not linear. I found that extreme ranges make that you will have 0m penetration same as 500m penetration. Next thing is that game use for AP penetration 100% penetration (weapon with pen 50 will penetrate 50cm armor).All penetration values are 50% average penetration (western rounds criteria) or some of soviet data are in 80% penetration criteria. So you need lower your values up a bit (+- 50mm)
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Old July 14th, 2005, 10:57 AM
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Default Re: APFSDS Range

I made som tests with game to make penetration more real, but i found that it is quite problematic, becouse cost calculator adds really big points to all tanks with guns with sabot range over 200.
Next problem is, get some good data about penetration of APFSDS projectiles. (all i have are values at 2000m from Collins page)
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Old July 17th, 2005, 06:52 PM
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Mobhack Mobhack is offline
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Default Re: APFSDS Range

Quote:
JaM said:
I made som tests with game to make penetration more real, but i found that it is quite problematic, becouse cost calculator adds really big points to all tanks with guns with sabot range over 200.
Next problem is, get some good data about penetration of APFSDS projectiles. (all i have are values at 2000m from Collins page)
Ranges 200+ are for indirect fire artillery where a weapon with 201 range is longer than one with 200 range.

200+ is Not used for on map direct fire weapons.

Cheers
Andy
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