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Old July 14th, 2005, 12:01 PM
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Default Re: Scenario proposals

You could change the cost of the ammo cannisters to a high number. This way if they are lost the US player is penalized big time. Its in his best interest to get them out of harms way. If and NVA team slips through he is screwed. Maybe NVA reinforcements placed in the same hex set to appear 3-4 turns after the helo arrives on station in the ammo cannister hexes. If the US player doesn't get on the ball he will find the cannisters destroyed by sappers or infiltration teams. Then add some SAM teams in the surrounding jungle in case the US player decides to drop the cannisters in a safe place and use the helo as a scout or to move other units around. Assign the helo a large # of points. If he loses it, and or the cannisters, he loses!

Drop the Engineer idea, let the US player use his force to spike the gun. Assign it a large # of points to encourage him in taking it out.

Set up a permimeter in the surrounding area and change the VP hex control to NVA. This will force the US player to go out and capture them settings up a circular permieter around the site.

Give him a detailed breifing and time constraints to do X by x time. If he deviated from the timeline (disobeys superiors recommendations) he could be in a world of hurt.
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Old July 14th, 2005, 12:16 PM

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Default Re: Scenario proposals

Some good ideas there. Looks like we need to get together on this scenario!

I can see merit in both approaches so we'll have to work out which one works best in practice.
Maybe you can work out your version some more and send it to me? We can go back and forth a few times with ideas and hopefully come up with the best set-up for this concept.
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Old July 14th, 2005, 12:37 PM
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Default Re: Scenario proposals

By the way, are beehive rounds present in SBMBT? haven't checked yet. Also, can you recrew a gun? (I think not, not certain though)
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Old July 14th, 2005, 02:53 PM
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Default Re: Scenario proposals

Quote:
Boonierat said:
Also, can you recrew a gun?
It should be possible, if one use the crew of the actual gun (not someother crew), but I don't know if it's possible to detach the crew from the gun before the game begins...?
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Old July 14th, 2005, 03:20 PM

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Default Re: Scenario proposals

Wulfir, I made a thread for questions about scenario design and copied your question there.

Remco
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Old July 14th, 2005, 06:47 PM
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Default Re: Scenario proposals

How about NVA sypathizers are on the crash site examining the wreckage and trying to salvage the 105mm gun. Purchase the Gun using the NVA forces but remove all weapons, ammo and reduce the crew to to number of enemy civilians working on the gun. Also set the units move to 0 so they can't run away.

This would explain the enemy flagged 105 unit and allow US forces to engage it. Add a VH under it so that they have to move a unit there to simulate actual spiking of the gun.
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