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  #1  
Old July 14th, 2005, 10:41 PM

quantum_mechani quantum_mechani is offline
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Default Re: two v. two v. two v. two v. two (one team want

Quote:
The Panther said:
However, I was very dissapointed that he did not nerf the overpowered C'tis mages, for those guys are far too cheap to be a build-anywhere mage.


Well, that is much more debateable than the Caelum issue. The thing is, it is not that C'tis mages per se that are so good, it is skeleton spamming - they just happen to be very good at it. Changeing battle spells is beyond the scope of this particular mod.

Second, nerfing the sauro is difficult. It is really the teeth of C'tis, without it they would rank among the weakest of nations. As they stand now sauromancers does not automatically catapult C'tis to the position of top nation the way Caelum's does- it is quite possible for any nation to counter the spam, however annoying.

Thirdly, it goes against the philosophy of the mod, namely to make what was unusable usable. Caelum was the unique exception to the rule of boosting in that it was unusable because of being _too_ powerful. In any case, I'm quite sure nerfing C'tis would bring down a legion of annoyed dominions players- exactly what this moderate mod is trying to avoid.

Anyway, glad you liked the mod, hope you don't mind my long winded defense of saourmancers
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Old July 15th, 2005, 12:57 AM

The Panther The Panther is offline
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Default Re: two v. two v. two v. two v. two (one team want

Actually, the sauro/marsh masters are probably OK, and certainly not as bad as the High Seraphs. It is mostly the fact that the best C'tis mages can be recruited in any castle which makes them terribly unbalanced.

That is pretty much the ONLY reason that C'tis is greatly superior over a nation like Man, which has the penalizing restriction of having its good mages being capitol only. Were this to be balanced, both nations would be much closer to equal. The Crones are a powerful mage indeed, just as good as or better than a sauromancer (though more expensive).

I would even go so far as to say that Caelum just might not be the best nation in the game if the High Seraphs were not recruitable everywhere. Getting only one per turn just does not scare me like an opponent getting 4-5 per turn. I won my only game I played as Caelum by doing precisely this.

But as it is, Caelum and C'tis are pretty much in the top 4 of the rankings of just about any experienced player and Man is usually near the bottom. In fact, Man has no chance against either of those nations in a 1 on 1 except on the smallest of maps.

Unfortunately, I don't think this can be changed in a mod, though I could be wrong.
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Old July 15th, 2005, 02:46 AM

quantum_mechani quantum_mechani is offline
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Default Re: two v. two v. two v. two v. two (one team want

Quote:
The Panther said:
Actually, the sauro/marsh masters are probably OK, and certainly not as bad as the High Seraphs. It is mostly the fact that the best C'tis mages can be recruited in any castle which makes them terribly unbalanced.

That is pretty much the ONLY reason that C'tis is greatly superior over a nation like Man, which has the penalizing restriction of having its good mages being capitol only. Were this to be balanced, both nations would be much closer to equal. The Crones are a powerful mage indeed, just as good as or better than a sauromancer (though more expensive).

I would even go so far as to say that Caelum just might not be the best nation in the game if the High Seraphs were not recruitable everywhere. Getting only one per turn just does not scare me like an opponent getting 4-5 per turn. I won my only game I played as Caelum by doing precisely this.

But as it is, Caelum and C'tis are pretty much in the top 4 of the rankings of just about any experienced player and Man is usually near the bottom. In fact, Man has no chance against either of those nations in a 1 on 1 except on the smallest of maps.

Unfortunately, I don't think this can be changed in a mod, though I could be wrong.
Yes, capital onlying is not moddable. I agree that making the high seraph capital only would be ideal, though a nerf to the lower seraph would probably be needed as well.

I disagree with your assessment of Man though. Stronger on smaller maps, true, but formidable nonetheless as long as you are not on faerun or something.
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