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July 15th, 2005, 03:30 AM
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Re: Is soul drain the best combat spell in the game?
Cast wrathfull skies and unless you have a VERY high magic... no more spells.
Cast soul drain...then wrathfull skies... then more spells  .
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July 15th, 2005, 03:36 AM
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Lieutenant General
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Re: Is soul drain the best combat spell in the game?
Gems, reinvigorating items. Never forget Staf of Storms.
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July 15th, 2005, 03:59 AM
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Re: Is soul drain the best combat spell in the game?
No amount of reinvigoration items can get you from 300 fatigue to 0 in 1 turn.
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July 15th, 2005, 05:19 AM
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Re: Is soul drain the best combat spell in the gam
It's only 300 fatigue for an Air 3 mage; it's 150 fatigue at Air 4, 100 fatigue at Air 5, 75 fatigue at Air 6... You can get Summon Storm Power for a cheap +1, and add extra gems to lower the fatigue amount: Storm Power+two extra gems result in a level 3 mage being able to cast the spell with only 75 fatigue. On an aside, fatigue is capped at 200, so you can cast a 700 fatigue spell without doing anything special.
Relief is another great spell for fatigue, as it removes the fatigue of *all* your troops on the battlefield. If memory serves, Relief is at level 7 of research, and requires Nature 3... probably in the Enchantment school.
*Squashes the Figure Fairy out of this post*
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July 15th, 2005, 06:32 AM
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Sergeant
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Re: Is soul drain the best combat spell in the gam
Relief only requires nature 3, unless you're talking about a mod.
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July 15th, 2005, 07:42 AM
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Re: Is soul drain the best combat spell in the gam
Indeed it does, and no mod makes Relief a level 7 spell; I got confused with the 7 for research level I think, and typoed.
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July 15th, 2005, 10:49 AM
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Re: Is soul drain the best combat spell in the gam
Quote:
On an aside, fatigue is capped at 200, so you can cast a 700 fatigue spell without doing anything special.
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I thought the battlefield AI won't cast a spell if it took your fatigue over 200...it'll cast something else instead. So you almost have to have extra levels/gems/commununion/etc. for high fatigue spells
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July 15th, 2005, 12:19 PM
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Re: Is soul drain the best combat spell in the gam
Quote:
Alneyan said:
It's only 300 fatigue for an Air 3 mage; it's 150 fatigue at Air 4, 100 fatigue at Air 5, 75 fatigue at Air 6... You can get Summon Storm Power for a cheap +1, and add extra gems to lower the fatigue amount: Storm Power+two extra gems result in a level 3 mage being able to cast the spell with only 75 fatigue. On an aside, fatigue is capped at 200, so you can cast a 700 fatigue spell without doing anything special.
Relief is another great spell for fatigue, as it removes the fatigue of *all* your troops on the battlefield. If memory serves, Relief is at level 7 of research, and requires Nature 3... probably in the Enchantment school.
*Squashes the Figure Fairy out of this post*
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.....how do you use EXTRA germs in combat to improve spells?
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July 15th, 2005, 12:31 PM
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Lieutenant General
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Re: Is soul drain the best combat spell in the gam
If a commander carries gems his aproriate magic skills will increase in battle. Even one gem will do but it's only +1 no matter the amount of gems. They can be also used to cure fatigue AFAIK.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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July 15th, 2005, 12:36 PM
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Re: Is soul drain the best combat spell in the gam
Yes, Army of Leaf. I am eco friendly you know, and backed by Pangaea. My favourite temperature is Cold 1, and it's currently 32 C in my room, so I blame any and all typos on the heat.
Slen: glad you like typos just as much as I do (you go to the jeweller to buy germs, while I use leaves to forge something). The AI will automatically use extra gems, if some are to be found, depending on the situation: the AI will especially use some to cast very tiring spells and/or against "powerful" foes.
The first extra gem can be used as a +1 magic boost for that spell online, and all other gems are used to reduce fatigue (as though the spell was cast by a mage of a higher level). Note, however, that gem usage cannot go higher than the real level of the mage, and that includes the non-extra gems.
So, we have an Earth 8 mage wanting to cast Army of Gold, a 600 fatigue spell (it therefore requires 6 gems). The mage casts Summon Earthpower, bringing him to Earth 9, and then casts Army of Gold by using 9 gems. 6 of those are used to cast the spell, and the 3 others are used to improve the spell. For this spell, our mage is effectively Earth 10, and will have the same fatigue as a level 12 mage casting this spell (100 fatigue, if I am not mistaken).
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