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Old July 16th, 2005, 05:38 AM
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Default Re: Long Range Scanners

Quote:
Kamog said:
If they have scattering armor you can send in a cheap sacrificial ship out to attack them to look at their design. Or maybe a cheap drone or something. (I don't use drones much.)
Yup, any battle is enough to look at those designs, and it will be much cheaper and faster... but less subtle. The only uses I can see for Long Range Scanners are those situations where you must check on the supply level of an enemy fleet that has already been damaged; Long Range Scanners are also good if you are trading ships and have an exhibit somewhere in your Empire.
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Old July 16th, 2005, 06:07 AM
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Default Re: Long Range Scanners

While we're on the subject, is there a component that lets you view a planets facilities/cargo. I thought it was long range scanners and built one but it didn't let me see the details of the planet. I had to use intel in the end.
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Old July 16th, 2005, 07:53 AM
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Default Re: Long Range Scanners

No, you have to use intel.
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Old July 16th, 2005, 10:26 AM
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Default Different Scanners

What is the difference between Tachyon, Gravitic and Hyper optic scanners? Are they all the same in function?
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Old July 16th, 2005, 10:36 AM
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Default Re: Different Scanners

In stock (i.e. no mods), yes.
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Old July 16th, 2005, 04:10 PM
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Default Re: Different Scanners

In other words, never bother with Tachyon Sensors. Gravitic Sensors are too expensive too if memory serves, as you will want to do some research in the Hyper Optic tech anyway (it gives you training, and that may be one of the most important things for your warships).
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Old July 16th, 2005, 05:27 PM
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Default Re: Different Scanners

It's kinda what I thought. I just hope that SEV has a little better explanation of all the systems then SEIV has. It probably should be noted somewhere that all these systems perform the same actions toward seeing hidden (cloaked) ships. The way it reads now is that Tachyon sensors are the only ones that can see cloaked ships. Tachyon sensors are the expensive ones.
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