.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old July 16th, 2005, 04:08 PM

Zooko Zooko is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Zooko is on a distinguished road
Default Re: two v. two v. two v. two v. two (one team want

Right now, before any of us knows what starting positions we will be in, seems like a good time to gossip about the starting positions.

I wonder if Team Purple is at a disadvantage since they are further from each other.

Code:

team # provinces separating them (shortest path)
red 2
blue 2
green 3
purple 4
yellow 4



Oh! Yellow is also separated four provinces, although they are smaller ones, so the yellow players are slightly closer to one another.

Anyway, when I laid it out I tried to keep partners near each other, but even more I tried to keep everyone equally distant from their enemies. Of course I couldn't make it perfect, but it came out like this:

Code:

team member # provinces separating enemies (shortest path)
red1 2, 3
red2 2, 3
blue1 2, 2
blue2 2, 3
green1 2, 3
green2 2, 3
purple1 2, 3
purple2 2, 3
yellow1 2, 3
yellow2 3, 4



Of course, there are other issues like the water, the different kinds of terrain, etc. I didn't worry too much about stuff since I had very little freedom after trying to get everyone equidistant from their enemies, and having only partial success at that.

Well, I hope you guys enjoy it!
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.