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July 18th, 2005, 10:18 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Retrofit Problems
The first obvious question is what is the repair capacity in that sector? This is can be found by counting up the repair capacities of all the Spaceyards (facilities plus spaceyard components on ships and bases) and Repair Bays on ships/bases in the sector. If you retrofitted a large number of ships/components with only 1 spaceyard, it may take many turns to complete all repairs.
Spaceyard Facility III repairs 5 components per turn
Spaceyard component III repairs 8 components per turn
Repair Bay III repairs 8 components per turn
Levels I and II of the above might repair less; I don't have a reference at hand right now.
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Slick.
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July 18th, 2005, 10:33 PM
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Private
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Join Date: Jul 2005
Location: In a chamber of horrors
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Re: Retrofit Problems
I have one spaceyard that will repair 5 components and three repair space stations that repair 24 componets each, for a total 77 components each turn. There are three ships at the planet that need a total of 35 components repaired.
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Computer AI easy: zero beers, Computer AI average: 6 beers, Computer AI hard: 12 Beers, Computer AI impossible: a fifth of whiskey.
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July 18th, 2005, 11:09 PM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: Retrofit Problems
I can see you're new so maybe you're not playing on PBW, but have you taken over another game. Perhaps the player removed all his repair skills. I tried this out once for a race that built alot but never repaired anything. Also you said you just defeated an enemy, are the ships in question yours by reason of the enemy surreendering them to you. If they have unique tech you don't know you can't upgrade them. On second thoughts forget that one, if you don't know the tech you can't be upgrading it.
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July 18th, 2005, 11:19 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Retrofit Problems
Ok, 2nd question: Did the maker of your empire lower your Repair Aptitude when he/she created the empire? This can be checked by looking at your empire by clicking the alien head icon. You won't be able to see the exact percentage, but "pathetic" would be an indicator. This could have been lowered to gain empire points ( a common tactic) by down to 50% which would cut your repairs in half. You can see an exact number by saving the empire, then starting a new game and loading the empire as an "existing" empire to see the exact configuration.
edit: whoops Randallw already hinted at this, sorry.
edit2: are you sure that no repairs are occurring per turn at all? or could you be seeing a number less than expected? If there are no repairs happening at all, I'm not sure what's going on.
edit3: just to rule out another obvious one, you must have the ships in the same sector (same square on the system map) as the spaceyard/repair component(s).
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Slick.
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July 19th, 2005, 05:09 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Retrofit Problems
It is a single player game, so not Empire take over, I think; if it *is* the case though, go to the Options menu, and save up your Empire, then edit it in a new game. That would allow you to check all the Empire values and your happiness type: if the Empire you've just taken over isn't Peaceful, you want to know it *right now*. Trust me on that one.
Incidentally, you cannot repair components if you lack the technology to do so, but I doubt it is the problem here, since it was you who made the retrofits in the first place.
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