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July 19th, 2005, 03:47 AM
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National Security Advisor
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Re: SFE - PBW Test Games
One last item.
You can post specific questions/bugs in this dedicated forum:
http://www.spaceempires.net/home/forum-23.html
You'll have to register at SE.net if you haven't yet.
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July 19th, 2005, 04:10 AM
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Shrapnel Fanatic
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Re: SFE - PBW Test Games
Didn't like the edit button, eh?
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July 19th, 2005, 02:18 PM
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Re: SFE - PBW Test Games
Do you also check the PBW forums? I posted a bunch of comments there 
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July 19th, 2005, 03:35 PM
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Re: SFE - PBW Test Games
Can you post comments and stuff in the SE.net forums? Perhaps I will get Fyron to create a subforum for the games.
From Ed's post at PBW.
Quote:
Ed Kolis said:
We can't use heavy mounts on torpedoes but light mounts are OK? Not to mentino using mounts on FAT bombs...
There sure are a lot of component categories, which is rather confusing - how about lumping the weapons together at the end of the list like this: "Weapons - Pulse" instead of "Pulse Weapons"?
The design name lists are rather short...
The glucose pods say they need to be "repair" rather than "repaired" after each use...
Something weird is going on here... I added a Sensor Pod to my explorer hull, then added Combat Sensors, and the attack rating shot up 2% when I added the combat sensors... as if the ability only partially stacked! Did you perhaps use a negative minus-to-attack ability for part of the Combat Sensors' ability instead of a positive plus-to-attack ability for the whole thing?
The Nectar Extractors have the same pic as teh Protein Harvesters, not as the Carb Collectors as I'd expect...
Why can reactors and auxiliary control be placed on bases?
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Light mounts are fine. The main reason I am restricting large mounts on torpedoes because they are heavy damage weapons already and the 2x damage mount is too unbalancing against small ships. Bombs are fine because they only target planets.
I will rename the weapon groups with the weapon prefix like I did in the tech area file. Thanks for pointing that out.
The design name files are WIPs. Some of them are much longer now (100-200 names), but weren't when I released it.
A lot of the images are just placeholder images for now. I will work on fixing those issues with similar or duplicates.
There is nothing wierd with the sensor pod. If you read the description it says it does not stack with combat sensors. What you are witnessing with the 2% difference is that the sensor pod has a 2% lower attack bonus since it is a combo component with long range scanners versus the dedicate combat sensors. When you have both on a design, it will the one with the highest value (combat sensors, +2% more) since they have the same family number.
I am toying with the idea of having bases joining fleets for supply - that and sometimes I forget to restrict these things to ships and drones. Speaking of drones I didn't add those in the last patch did I? Crap!
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July 19th, 2005, 09:19 PM
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National Security Advisor
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Re: SFE - PBW Test Games
I've had Fyron setup a dedicated forum on SE.net called SFE - PBW Test Games for comments and discussions related to the mod.
Here is a link:
http://www.spaceempires.net/home/forum-46.html
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July 20th, 2005, 12:17 PM
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Re: SFE - PBW Test Games
Hi kwok I will be able to get my turns in tonight
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 21st, 2005, 06:52 PM
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National Security Advisor
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Re: SFE - PBW Test Games
Quote:
tesco samoa said:
Hi kwok I will be able to get my turns in tonight
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Well, it's been 24hrs - perhaps tonight? Turns should only take 2 min to do.
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July 26th, 2005, 06:12 PM
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National Security Advisor
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Re: SFE - PBW Test Games
Beep Beep Tesco. Let's get those turns in!
Also, we should be updating to the next version (0.21) by the weekend. It's just a minor patch that fixes a few of the items you've guys picked up on and adds pollution/unhappiness factors to industrial facilities.
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August 16th, 2005, 01:53 PM
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Re: SFE - PBW Test Games
Don't worry Kwok, I won't let you get 8 in a row!
Please, someone take over the Carrot Imperium! The game is still in the very early stages, all empires are virtually equal, and since it's so early you can mold the empire easily into whatever you want. Don't let this one slip away. 
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Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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September 2nd, 2005, 06:35 PM
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National Security Advisor
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Re: SFE - PBW Test Games
Greetings!
I need two replacement players. One for Space Food Empires 001 for the Pumpkin Patch and another for the Carrot Imperium in Space Food Empires 002.
Turns are run every 2 to 3 days so it's not very time consuming!
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