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  #1  
Old July 19th, 2005, 07:09 AM
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loktarr loktarr is offline
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Default Re: winMBT low percentile hits

I didn't read that for the AKs, but you seem to got really precise informations so, it must be true...
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Old July 19th, 2005, 07:32 AM
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Default Re: winMBT low percentile hits

ammo performance
Those you can easily look up - Google will tell you a bunch of reliable sites which come up with congruent info.

effective range
A target is in effective range, if you can actually expect the weapon to have effect reliably (not random hits only).

For the AK-47 it's just the case that @400m you'll have to point it a little bit much "at the sky" rather than at the target, and the slow bullet is prone to wind drift etc. or to miss just because the target moved away. So you simply can't hit a target reliably at that range. Therefore it is generally attributed with an effective range of 300m.

The AK-74 is attributed with an effective range of 400m because of the faster bullet. It is also said that the small projectile has low stopping power, as it seems to simply go right through without breaking up (as the soft-core fullme tal jacket NATO 5,56 from M16 does). This would result in a lower HEkill factor, gamewise !?

The MG-43 @ 3000m is a little bit different, as this surely isn't aimed, but plugging area fire. Using a heavy tripod, the MG is "converted" into a HMG. Traverse in every direction can be limited seperatly, therefore a "kill zone" can be set up beforehand and later "sprayed" with bullets.
Direct fire using the tripod and attached scope is possible up to 1600m or something, IIRC from the time I had to fiddle around with it's successor MG-3
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Old July 26th, 2005, 12:46 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: winMBT low percentile hits

@Arralen:

Yep, true. Our Sa. vz. 58 rifle, also using 7.62x39mm ammo, has sights marked up to 800 meters, but the maximal effective range is considered 400meters at best.


@Weasel:

In such situations I tell to myself "sh1t happens"... I was also frustrated in an hotseat game where enemy BMP-2's were massacring my ATGM teams with 3% kills, but I have also seen this on my side.

Btw Ias for the infantry casaulties I tend to play with inf toughness set for 200 points each side.
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Old July 26th, 2005, 03:39 PM

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Default Re: winMBT low percentile hits

You know depending on the design of the random number generator it might be reasonable to save and close the game re-open and continue play when you see a string of annoyingly low probability hits. For some of the possible design methods for the random number generator this will reinitialize randomSeed() and give you a whole set of pseudorandom numbers. Of course the random number generator might be designed in such a way that it would take a full restart of the computer to reinitialize randomSeed() or it may never be possible to reinitialize randomSeed().
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