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July 19th, 2005, 07:26 AM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
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Re: New gods mod
All those pretenders look very nice, well done.
Rakasha: Seems fine to me. New magic paths cost 40 so he isnīt a rainbow. Shadows arenīt working though.
Golden idol: looks cute. Why does it have 2 ap? And it should be possible to choose it with atlantis, since it can go underwater and atlantis lacks a great pretender selection. Needs some buffs though, like more itemslots or a second magicpath(earth maybe?). Also it should get the #blind tag.
Ice prisoner: very cool, some spelling errors in the description "forever to bounded" , needs a bit more power though(more hp, more itemslots, maybe watergems each season) , encumbrance should be higher than 0 since she isnīt undead.
Everburning pyre: Iīd raise the value on the fireshield. To make it more unique, how about removing astral magic and raising fire to lvl 4. Etherealness would be fitting, as well as vulnerability to cold. Maybe even coldblooded.
Mechanical Colossus: the tag for lifeless isnt #lifeless, itīs #inanimate. Iīd rather go with the base special abilities of the golem or crusher to stay consistent with the dom2 world, not really thematic to have him immune to lightning. His shadow isnīt working, no idea why.
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January 26th, 2006, 05:09 PM
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Sergeant
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Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 9 Times in 2 Posts
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Re: New gods mod
Really nice mod, btw. I love the golden idol pretender. You've inspired me to work further on my own pretenders modification.
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January 27th, 2006, 04:15 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: New gods mod
do these replace existing pretenders or just add new ones?
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January 27th, 2006, 11:46 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
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Re: New gods mod
Unfortunately, it is impossible to add gods with the current modding capabilities... unless that was changed in the last 8 months without my notice.
(edited) 
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January 28th, 2006, 01:34 AM
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Corporal
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Join Date: Mar 2004
Location: Seattle WA
Posts: 92
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Re: New gods mod
Quote:
Saber Cherry said:
Unfortunately, it is possible to add gods with the current modding capabilities... unless that was changed in the last 8 months without my notice.
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Why is this unfortunate? Or did you mean to say: "Unfortunately it is not possible..."? I don't see anything unfortunate about it...
__________________
It's just a dogma-eat-dogma world...
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January 28th, 2006, 02:55 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
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Re: New gods mod
Quote:
Etaoin Shrdlu said:
Why is this unfortunate? Or did you mean to say: "Unfortunately it is not possible..."? I don't see anything unfortunate about it...
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Sorry, I mistyped =)
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January 28th, 2006, 03:30 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: New gods mod
This mod, like avatar mod, adds new gods to the game. Doesn't change existing ones.
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