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  #1  
Old July 21st, 2005, 05:46 AM
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wulfir wulfir is offline
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Default Re: Cross Link Scenarios: Timeline/Core army evolu

Quote:
Pyros said:
p.s By "choice" the player may select his next core force addition by the mechanism of the 1-turn scenario.
Just to make sure, does this in practice mean that the player will get a different amount of build points to expand his core with or...?
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Old July 21st, 2005, 06:39 AM
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Default Re: Cross Link Scenarios: Timeline/Core army evolu

Hi Ulf,

Actually NO,

Because the amount of points between the multiple choices will be in balance.
Also don't forget that the adjustable difficulty will "slow down" or "help" the evolution of the player's core force, so in fact we don't have to be so concerned about his choices!
The advantage with the "multiple-choices build up" of the core force army will be the replay-ability of the campaign and the if you combine this with the "adjustable difficulty" and the "random renforcement designing technique", then we will have a very strong campaign "package".

p.s IMO the adjustable difficulty may even allow a free/open core force but this is another story...

p.s What do you propose for the ToO No1 starting core force?

cheers,
Pyros
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Old July 21st, 2005, 11:25 AM
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Default Re: Cross Link Scenarios: Timeline/Core army evolu

So, here some units that may be suitable:


September 1965

USMC

(203)Recon team (327,328,329,330) 216 points
(93) Rifle platoon (760,440,309) 105 points


USA

(750) MG section (493) 15 points
(200) Rifle PL VN (432,422,415) 45 points
(255) Aircav PL (M) (378,778) 78 points
(86) Patrol (215) 36 points


This is a rough list of the unit in the official OOB that may be suitable for the core army.


Davide
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Old July 21st, 2005, 12:55 PM
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Default Re: Cross Link Scenarios: Timeline/Core army evolu

Quote:
Pyros said:
...so in fact we don't have to be so concerned about his choices!
Ok, that's good.
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