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		| ioticus said: I'm not sure about the using the mods.  I have pretender mod 2.2.  Would that work?  What is QM's moderation?  Do I need to enable all mods before creating a pretender?
 
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 Pretenders 2.2 is the latest version. My mod makes small changes (mostly in gold cost) of light/unusued troops, slightly boosts the mages of weak themes, and somwhehat nerfs Caelum's mages. The overall effect is hopefully to create more viable options. I think only turning on the pretender mod for pretender creation is really needed, but you might as well do the rest to be on the safe side.