Re: How to slow down time btn systems at end of tu
Yeah, the delay is for every square of movement. I don't think there is a setting to stop for a few seconds in each system, unfortunately.
If you play Simultaneous (good preparation for multiplayer), you can use the replay buttons to show what ships moved and where in a system.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|