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July 23rd, 2005, 02:34 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
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Thanked 27 Times in 21 Posts
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Re: AI \"reaction\" question
Thanks Don,
That clears quite abit up. I understand that you want the play experience to be unpredictable,but the editing shouldnt be.  Haveing the ability to absolutely hold a unit or units would be a good addition.
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July 23rd, 2005, 03:34 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: AI \"reaction\" question
From the AI's POV it makes perfect sense to control the V hexes. That's it's "Prime directive" when the order goes out to counter attack that's what it expects it's troops to do....CA and regain the lost V hexes. The alternative is to sit there and loose the game. However, it cannot know that leaving prepared postions to retake a V hex isn't a great idea if the scenario designer has set up the game to allow certain V hexes to be taken by the human player right away and that trips rule number 1 5% of the time and the scenario designer is confused as to why his troops stay in place most of the time but sometimes go berserker.
We are looking at adding a change to the patch that will allow formation and/or units to ignore the CA order. There are a number of options we are exploring
Don
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July 23rd, 2005, 03:45 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
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Thanked 27 Times in 21 Posts
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Re: AI \"reaction\" question
Sounds good.
When I was playtesting the scenerio I had made where the units moved to soon I had set all the victory hexes to nuetral,in retrospect I should have made them owned by the AI. That way it would not have reacted.
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July 24th, 2005, 09:18 AM
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Corporal
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Join Date: Jun 2005
Posts: 84
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Re: AI \"reaction\" question
Thanks for the rpley Don.
Giving the option to the player to change the "holding" of AI units would be great. Though I do fully appreciate keeping these percentages and inner workings "under your hat"
In my scenario, it was a defence, with all the V hexes controlled by the Human, thus, I assume, the AI was reacting to item 3 in your list.
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July 24th, 2005, 05:39 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: AI \"reaction\" question
Quote:
dita said:
Thanks for the rpley Don.
Giving the option to the player to change the "holding" of AI units would be great. Though I do fully appreciate keeping these percentages and inner workings "under your hat"
In my scenario, it was a defence, with all the V hexes controlled by the Human, thus, I assume, the AI was reacting to item 3 in your list.
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So you did not take note of the big box in the scenario editor section of the manual with the title PLEASE NOTE then?, in particular the sentence begining "In a delay or defence scenario.."
Cheers
Andy
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July 24th, 2005, 06:41 PM
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Corporal
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Join Date: Jun 2005
Posts: 84
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Re: AI \"reaction\" question
Quote:
Mobhack said:
Quote:
dita said:
Thanks for the rpley Don.
Giving the option to the player to change the "holding" of AI units would be great. Though I do fully appreciate keeping these percentages and inner workings "under your hat"
In my scenario, it was a defence, with all the V hexes controlled by the Human, thus, I assume, the AI was reacting to item 3 in your list.
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So you did not take note of the big box in the scenario editor section of the manual with the title PLEASE NOTE then?, in particular the sentence begining "In a delay or defence scenario.." 
Cheers
Andy
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 Just to clarify. The scenario is a Human Defend against an AI assault. All the Victory hexes are placed (including the ones set to 0 value not used, located under used ones) and are set to the nationality of the defending side, in this case human UK. From "big box in the manual 
"...In a delay or defence scenario, you should ensure that all the victory hexes are set to the delay or defend player's nationality. ...", which I have done. I assume that as all the V hexes are controlled, the AI will go to point 3 on the list, that is "..3]if >=90% of the objectives are enemy held/neutral, the AI will attack with about 45-50% of the formations per turn"
Hope I`m not getting totally confused now...or confusing anyone else for that matter???
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July 25th, 2005, 07:25 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,988
Thanks: 482
Thanked 1,922 Times in 1,250 Posts
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Re: AI \"reaction\" question
Quote:
dita said:
Quote:
Mobhack said:
Quote:
dita said:
Thanks for the rpley Don.
Giving the option to the player to change the "holding" of AI units would be great. Though I do fully appreciate keeping these percentages and inner workings "under your hat"
In my scenario, it was a defence, with all the V hexes controlled by the Human, thus, I assume, the AI was reacting to item 3 in your list.
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So you did not take note of the big box in the scenario editor section of the manual with the title PLEASE NOTE then?, in particular the sentence begining "In a delay or defence scenario.." 
Cheers
Andy
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Just to clarify. The scenario is a Human Defend against an AI assault. All the Victory hexes are placed (including the ones set to 0 value not used, located under used ones) and are set to the nationality of the defending side, in this case human UK. From "big box in the manual 
"...In a delay or defence scenario, you should ensure that all the victory hexes are set to the delay or defend player's nationality. ...", which I have done. I assume that as all the V hexes are controlled, the AI will go to point 3 on the list, that is "..3]if >=90% of the objectives are enemy held/neutral, the AI will attack with about 45-50% of the formations per turn"
Hope I`m not getting totally confused now...or confusing anyone else for that matter???
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Ah! - me was confused  - Had thought the AI was defending.
Andy
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